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Lines Matching refs:x2

216         virtual void svgCurveToCubic(double x1, double y1, double x2, double y2, double x, double y, bool abs = true) = 0;
217 virtual void svgCurveToCubicSmooth(double /*x*/, double /*y*/, double /*x2*/, double /*y2*/, bool /*abs*/ = true) { }
232 double contrlx, contrly, curx, cury, subpathx, subpathy, tox, toy, x1, y1, x2, y2, xc, yc;
350 !parseNumber(ptr, end, x2) || !parseNumber(ptr, end, y2) ||
357 px2 = relative ? curx + x2 : x2;
365 contrlx = relative ? curx + x2 : x2;
371 svgCurveToCubic(narrowPrecisionToFloat(x1), narrowPrecisionToFloat(y1), narrowPrecisionToFloat(x2),
380 if (!parseNumber(ptr, end, x2) || !parseNumber(ptr, end, y2) ||
393 px2 = relative ? curx + x2 : x2;
401 contrlx = relative ? curx + x2 : x2;
407 svgCurveToCubicSmooth(narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2),
631 double x1, y1, x2, y2, x3, y3;
653 x2 = x3 + t * sin(_th1);
657 narrowPrecisionToFloat(a00 * x2 + a01 * y2), narrowPrecisionToFloat(a10 * x2 + a11 * y2),
699 virtual void svgCurveToCubic(double x1, double y1, double x2, double y2, double x, double y, bool abs = true)
704 x2 += current.x();
709 m_path->addBezierCurveTo(FloatPoint::narrowPrecision(x1, y1), FloatPoint::narrowPrecision(x2, y2), current);
770 virtual void svgCurveToCubic(double x1, double y1, double x2, double y2, double x, double y, bool abs = true)
775 narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2)));
779 narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2)));
781 virtual void svgCurveToCubicSmooth(double x, double y, double x2, double y2, bool abs)
784 m_vector.append(SVGPathElement::createSVGPathSegCurvetoCubicSmoothAbs(narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2),
787 m_vector.append(SVGPathElement::createSVGPathSegCurvetoCubicSmoothRel(narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2),