Lines Matching full:long
116 void activeTexture(unsigned long texture);
117 void bindBuffer(unsigned long target,
119 void bindFramebuffer(unsigned long target,
121 void bindTexture(unsigned long target,
123 void bufferDataImpl(unsigned long target, int size, const void* data, unsigned long usage);
124 void disableVertexAttribArray(unsigned long index);
125 void enableVertexAttribArray(unsigned long index);
126 unsigned long getError();
128 void vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
129 unsigned long stride, unsigned long offset);
130 void viewportImpl(long x, long y, unsigned long width, unsigned long height);
132 void synthesizeGLError(unsigned long error);
161 unsigned long buffer;
162 unsigned long indx;
166 unsigned long stride;
167 unsigned long offset;
176 ListHashSet<unsigned long> m_syntheticErrors;
873 void GraphicsContext3DInternal::activeTexture(unsigned long texture)
884 void GraphicsContext3DInternal::bindBuffer(unsigned long target,
894 void GraphicsContext3DInternal::bindFramebuffer(unsigned long target,
907 // GL_SAME_METHOD_2_X2(BindTexture, bindTexture, unsigned long, WebGLTexture*)
908 void GraphicsContext3DInternal::bindTexture(unsigned long target,
931 void GraphicsContext3DInternal::bufferDataImpl(unsigned long target, int size, const void* data, unsigned long usage)
952 void GraphicsContext3DInternal::disableVertexAttribArray(unsigned long index)
960 void GraphicsContext3DInternal::enableVertexAttribArray(unsigned long index)
968 unsigned long GraphicsContext3DInternal::getError()
971 ListHashSet<unsigned long>::iterator iter = m_syntheticErrors.begin();
972 unsigned long err = *iter;
986 void GraphicsContext3DInternal::vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
987 unsigned long stride, unsigned long offset)
1012 void GraphicsContext3DInternal::viewportImpl(long x, long y, unsigned long width, unsigned long height)
1017 void GraphicsContext3DInternal::synthesizeGLError(unsigned long error)
1239 unsigned GraphicsContext3D::createShader(unsigned long type)
1289 void GraphicsContext3D::activeTexture(unsigned long texture)
1297 unsigned long index,
1306 void GraphicsContext3D::bindBuffer(unsigned long target,
1312 void GraphicsContext3D::bindFramebuffer(unsigned long target, WebGLFramebuffer* framebuffer)
1317 GL_SAME_METHOD_2_X2(BindRenderbufferEXT, bindRenderbuffer, unsigned long, WebGLRenderbuffer*)
1321 // GL_SAME_METHOD_2_X2(BindTexture, bindTexture, unsigned long, WebGLTexture*)
1322 void GraphicsContext3D::bindTexture(unsigned long target,
1330 GL_SAME_METHOD_1(BlendEquation, blendEquation, unsigned long)
1332 GL_SAME_METHOD_2(BlendEquationSeparate, blendEquationSeparate, unsigned long, unsigned long)
1334 GL_SAME_METHOD_2(BlendFunc, blendFunc, unsigned long, unsigned long)
1336 GL_SAME_METHOD_4(BlendFuncSeparate, blendFuncSeparate, unsigned long, unsigned long, unsigned long, unsigned long)
1338 void GraphicsContext3D::bufferData(unsigned long target, int size, unsigned long usage)
1343 void GraphicsContext3D::bufferData(unsigned long target, WebGLArray* array, unsigned long usage)
1348 void GraphicsContext3D::bufferSubData(unsigned long target, long offset, WebGLArray* array)
1368 unsigned long GraphicsContext3D::checkFramebufferStatus(unsigned long target)
1374 GL_SAME_METHOD_1(Clear, clear, unsigned long)
1380 GL_SAME_METHOD_1(ClearStencil, clearStencil, long)
1386 GL_SAME_METHOD_8(CopyTexImage2D, copyTexImage2D, unsigned long, long, unsigned long, long, long, unsigned long, unsigned long, long)
1388 GL_SAME_METHOD_8(CopyTexSubImage2D, copyTexSubImage2D, unsigned long, long, long, long, long, long, unsigned long, unsigned long)
1390 GL_SAME_METHOD_1(CullFace, cullFace, unsigned long)
1392 GL_SAME_METHOD_1(DepthFunc, depthFunc, unsigned long)
1407 GL_SAME_METHOD_1(Disable, disable, unsigned long)
1409 void GraphicsContext3D::disableVertexAttribArray(unsigned long index)
1414 void GraphicsContext3D::drawArrays(unsigned long mode, long first, long count)
1447 void GraphicsContext3D::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset)
1463 GL_SAME_METHOD_1(Enable, enable, unsigned long)
1465 void GraphicsContext3D::enableVertexAttribArray(unsigned long index)
1474 GL_SAME_METHOD_4_X4(FramebufferRenderbufferEXT, framebufferRenderbuffer, unsigned long, unsigned long, unsigned long, WebGLRenderbuffer*)
1476 GL_SAME_METHOD_5_X4(FramebufferTexture2DEXT, framebufferTexture2D, unsigned long, unsigned long, unsigned long, WebGLTexture*, long)
1478 GL_SAME_METHOD_1(FrontFace, frontFace, unsigned long)
1480 void GraphicsContext3D::generateMipmap(unsigned long target)
1490 bool GraphicsContext3D::getActiveAttrib(WebGLProgram* program, unsigned long index, ActiveInfo& info)
1521 bool GraphicsContext3D::getActiveUniform(WebGLProgram* program, unsigned long index, ActiveInfo& info)
1561 void GraphicsContext3D::getBooleanv(unsigned long pname, unsigned char* value)
1567 void GraphicsContext3D::getBufferParameteriv(unsigned long target, unsigned long pname, int* value)
1578 unsigned long GraphicsContext3D::getError()
1583 void GraphicsContext3D::getFloatv(unsigned long pname, float* value)
1589 void GraphicsContext3D::getFramebufferAttachmentParameteriv(unsigned long target,
1590 unsigned long attachment,
1591 unsigned long pname,
1598 void GraphicsContext3D::getIntegerv(unsigned long pname, int* value)
1605 unsigned long pname,
1631 void GraphicsContext3D::getRenderbufferParameteriv(unsigned long target,
1632 unsigned long pname,
1640 unsigned long pname,
1685 String GraphicsContext3D::getString(unsigned long name)
1691 void GraphicsContext3D::getTexParameterfv(unsigned long target, unsigned long pname, float* value)
1697 void GraphicsContext3D::getTexParameteriv(unsigned long target, unsigned long pname, int* value)
1703 void GraphicsContext3D::getUniformfv(WebGLProgram* program, long location, float* value)
1709 void GraphicsContext3D::getUniformiv(WebGLProgram* program, long location, int* value)
1715 long GraphicsContext3D::getUniformLocation(WebGLProgram* program, const String& name)
1724 void GraphicsContext3D::getVertexAttribfv(unsigned long index,
1725 unsigned long pname,
1732 void GraphicsContext3D::getVertexAttribiv(unsigned long index,
1733 unsigned long pname,
1740 long GraphicsContext3D::getVertexAttribOffset(unsigned long index, unsigned long pname)
1747 GL_SAME_METHOD_2(Hint, hint, unsigned long, unsigned long);
1755 bool GraphicsContext3D::isEnabled(unsigned long cap)
1795 void GraphicsContext3D::pixelStorei(unsigned long pname, long param)
1808 PassRefPtr<WebGLArray> GraphicsContext3D::readPixels(long x, long y,
1809 unsigned long width, unsigned long height,
1810 unsigned long format, unsigned long type) {
1825 GL_SAME_METHOD_4(RenderbufferStorageEXT, renderbufferStorage, unsigned long, unsigned long, unsigned long, unsigned long)
1829 GL_SAME_METHOD_4(Scissor, scissor, long, long, unsigned long, unsigned long)
1840 GL_SAME_METHOD_3(StencilFunc, stencilFunc, unsigned long, long, unsigned long)
1842 GL_SAME_METHOD_4(StencilFuncSeparate, stencilFuncSeparate, unsigned long, unsigned long, long, unsigned long)
1844 GL_SAME_METHOD_1(StencilMask, stencilMask, unsigned long)
1846 GL_SAME_METHOD_2(StencilMaskSeparate, stencilMaskSeparate, unsigned long, unsigned long)
1848 GL_SAME_METHOD_3(StencilOp, stencilOp, unsigned long, unsigned long, unsigned long)
1850 GL_SAME_METHOD_4(StencilOpSeparate, stencilOpSeparate, unsigned long, unsigned long, unsigned long, unsigned long)
1852 void GraphicsContext3D::synthesizeGLError(unsigned long error)
2086 GL_SAME_METHOD_2(Uniform1f, uniform1f, long, float)
2088 void GraphicsContext3D::uniform1fv(long location, float* v, int size)
2094 GL_SAME_METHOD_2(Uniform1i, uniform1i, long, int)
2096 void GraphicsContext3D::uniform1iv(long location, int* v, int size)
2102 GL_SAME_METHOD_3(Uniform2f, uniform2f, long, float, float)
2104 void GraphicsContext3D::uniform2fv(long location, float* v, int size)
2110 GL_SAME_METHOD_3(Uniform2i, uniform2i, long, int, int)
2112 void GraphicsContext3D::uniform2iv(long location, int* v, int size)
2118 GL_SAME_METHOD_4(Uniform3f, uniform3f, long, float, float, float)
2120 void GraphicsContext3D::uniform3fv(long location, float* v, int size)
2126 GL_SAME_METHOD_4(Uniform3i, uniform3i, long, int, int, int)
2128 void GraphicsContext3D::uniform3iv(long location, int* v, int size)
2134 GL_SAME_METHOD_5(Uniform4f, uniform4f, long, float, float, float, float)
2136 void GraphicsContext3D::uniform4fv(long location, float* v, int size)
2142 GL_SAME_METHOD_5(Uniform4i, uniform4i, long, int, int, int, int)
2144 void GraphicsContext3D::uniform4iv(long location, int* v, int size)
2150 void GraphicsContext3D::uniformMatrix2fv(long location, bool transpose, float* value, int size)
2156 void GraphicsContext3D::uniformMatrix3fv(long location, bool transpose, float* value, int size)
2162 void GraphicsContext3D::uniformMatrix4fv(long location, bool transpose, float* value, int size)
2172 GL_SAME_METHOD_2(VertexAttrib1f, vertexAttrib1f, unsigned long, float)
2174 void GraphicsContext3D::vertexAttrib1fv(unsigned long indx, float* values)
2180 GL_SAME_METHOD_3(VertexAttrib2f, vertexAttrib2f, unsigned long, float, float)
2182 void GraphicsContext3D::vertexAttrib2fv(unsigned long indx, float* values)
2188 GL_SAME_METHOD_4(VertexAttrib3f, vertexAttrib3f, unsigned long, float, float, float)
2190 void GraphicsContext3D::vertexAttrib3fv(unsigned long indx, float* values)
2196 GL_SAME_METHOD_5(VertexAttrib4f, vertexAttrib4f, unsigned long, float, float, float, float)
2198 void GraphicsContext3D::vertexAttrib4fv(unsigned long indx, float* values)
2204 void GraphicsContext3D::vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
2205 unsigned long stride, unsigned long offset)
2210 void GraphicsContext3D::viewport(long x, long y, unsigned long width, unsigned long height)