Lines Matching full:part
378 Animation::Part part;
379 part.count = count;
380 part.pause = pause;
381 part.path = path;
382 animation.parts.add(part);
408 Animation::Part& part(animation.parts.editItemAt(j));
409 part.frames.add(frame);
445 const Animation::Part& part(animation.parts[i]);
446 const size_t fcount = part.frames.size();
449 for (int r=0 ; !part.count || r<part.count ; r++) {
451 const Animation::Frame& frame(part.frames[j]);
456 if (part.count != 1) {
489 usleep(part.pause * ns2us(frameDuration));
492 // free the textures for this part
493 if (part.count != 1) {
495 const Animation::Frame& frame(part.frames[j]);