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Lines Matching refs:Ax

1100         float Ax = gravity[0];
1107 float Hy = Ez*Ax - Ex*Az;
1108 float Hz = Ex*Ay - Ey*Ax;
1119 final float invA = 1.0f / (float)Math.sqrt(Ax*Ax + Ay*Ay + Az*Az);
1120 Ax *= invA;
1124 final float My = Az*Hx - Ax*Hz;
1125 final float Mz = Ax*Hy - Ay*Hx;
1130 R[6] = Ax; R[7] = Ay; R[8] = Az;
1134 R[8] = Ax; R[9] = Ay; R[10] = Az; R[11] = 0;
1144 final float s = (Ex*Ax + Ey*Ay + Ez*Az) * invE;