Lines Matching full:boolean
34 protected static final boolean DEBUG = false;
36 protected static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
45 protected static boolean sInitialized;
65 native int nContextCreateGL(int dev, int ver, boolean useDepth);
80 native int nContextGetMessage(int[] data, boolean wait);
90 native int nElementCreate(int type, int kind, boolean norm, int vecSize);
100 native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
102 native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
103 native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream);
105 native void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel);
141 native void nScriptSetType(int type, boolean writable, String name, int slot);
142 native void nScriptSetRoot(boolean isRoot);
158 native void nProgramFragmentStoreDepthMask(boolean enable);
159 native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a);
161 native void nProgramFragmentStoreDither(boolean enable);
164 native int nProgramRasterCreate(int in, int out, boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
175 native int nProgramVertexCreate(boolean texMat);
179 native void nLightSetIsMono(boolean isMono);
180 native void nLightSetIsLocal(boolean isLocal);
255 boolean mRun = true;
322 boolean isAlive() {