Lines Matching full:error
50 // there could be more than one error flag51 GLenum error = glGetError();52 if (error == GL_NO_ERROR)54 LOGE("GL error 0x%04x", int(error));61 EGLint error = eglGetError();62 if (error && error != EGL_SUCCESS) {63 LOGE("%s: EGL error 0x%04x (%s)",64 token, int(error), EGLUtils::strerror(error));