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Lines Matching full:error

50         // there could be more than one error flag
51 GLenum error = glGetError();
52 if (error == GL_NO_ERROR)
54 LOGE("GL error 0x%04x", int(error));
61 EGLint error = eglGetError();
62 if (error && error != EGL_SUCCESS) {
63 LOGE("%s: EGL error 0x%04x (%s)",
64 token, int(error), EGLUtils::strerror(error));