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63     // no OpenGL operation is possible here, since we might not be
71 // the actual buffers will be destroyed here
173 // not sure what we can do here...
188 // not sure what we can do here...
347 // destroy() could have been called before we get here, we log it
360 // here we have to reallocate a new buffer because we could have a
412 // it's allowed to modify the usage flags here, but generally
496 // NOTE: here the buffer is locked because we will used
526 // Here we pretend the transaction happened by updating the
535 // NOTE: We actually don't need hold the transaction lock here