Lines Matching full:case
185 // in this case this will all fit on 32 bits
465 case GL_SPOT_EXPONENT:
472 case GL_SPOT_CUTOFF:
481 case GL_CONSTANT_ATTENUATION:
488 case GL_LINEAR_ATTENUATION:
495 case GL_QUADRATIC_ATTENUATION:
519 case GL_AMBIENT:
522 case GL_DIFFUSE:
525 case GL_SPECULAR:
528 case GL_POSITION: {
535 case GL_SPOT_DIRECTION: {
575 case GL_FOG_DENSITY:
582 case GL_FOG_START:
586 case GL_FOG_END:
590 case GL_FOG_MODE:
592 case GL_LINEAR:
596 case GL_EXP:
600 case GL_EXP2:
709 case GL_SPOT_EXPONENT:
710 case GL_SPOT_CUTOFF:
711 case GL_CONSTANT_ATTENUATION:
712 case GL_LINEAR_ATTENUATION:
713 case GL_QUADRATIC_ATTENUATION:
762 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
763 case GL_DIFFUSE: what = c->lighting.front.diffuse.v; break;
764 case GL_SPECULAR: what = c->lighting.front.specular.v; break;
765 case GL_EMISSION: what = c->lighting.front.emission.v; break;
766 case GL_AMBIENT_AND_DIFFUSE:
770 case GL_SHININESS:
802 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
803 case GL_DIFFUSE: what = c->lighting.front.diffuse.v; break;
804 case GL_SPECULAR: what = c->lighting.front.specular.v; break;
805 case GL_EMISSION: what = c->lighting.front.emission.v; break;
806 case GL_AMBIENT_AND_DIFFUSE:
810 case GL_SHININESS: