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Lines Matching full:face

93     c->lighting.colorMaterial.face = GL_FRONT_AND_BACK;
558 static void materialx(GLenum face, GLenum pname, GLfixed param, ogles_context_t* c)
560 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
739 void glMaterialf(GLenum face, GLenum pname, GLfloat param)
742 materialx(face, pname, gglFloatToFixed(param), c);
745 void glMaterialx(GLenum face, GLenum pname, GLfixed param)
748 materialx(face, pname, param, c);
752 GLenum face, GLenum pname, const GLfloat *params)
755 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
792 GLenum face, GLenum pname, const GLfixed *params)
795 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {