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Lines Matching full:case

162     case GL_KEEP:
163 case GL_ZERO:
164 case GL_REPLACE:
165 case GL_INCR:
166 case GL_DECR:
167 case GL_INVERT:
183 case GL_POINT_SMOOTH:
186 case GL_LINE_SMOOTH:
189 case GL_POLYGON_OFFSET_FILL:
192 case GL_CULL_FACE:
195 case GL_LIGHTING:
198 case GL_COLOR_MATERIAL:
201 case GL_NORMALIZE:
202 case GL_RESCALE_NORMAL:
207 case GL_CLIP_PLANE0:
208 case GL_CLIP_PLANE1:
209 case GL_CLIP_PLANE2:
210 case GL_CLIP_PLANE3:
211 case GL_CLIP_PLANE4:
212 case GL_CLIP_PLANE5:
218 case GL_FOG:
219 case GL_DEPTH_TEST:
222 case GL_BLEND:
223 case GL_SCISSOR_TEST:
224 case GL_ALPHA_TEST:
225 case GL_COLOR_LOGIC_OP:
226 case GL_DITHER:
227 case GL_STENCIL_TEST:
228 case GL_TEXTURE_2D:
233 case GL_MULTISAMPLE:
234 case GL_SAMPLE_ALPHA_TO_COVERAGE:
235 case GL_SAMPLE_ALPHA_TO_ONE:
236 case GL_SAMPLE_COVERAGE:
292 case GL_FRONT:
293 case GL_BACK:
294 case GL_FRONT_AND_BACK:
306 case GL_CW:
307 case GL_CCW:
320 case GL_FOG_HINT:
321 case GL_GENERATE_MIPMAP_HINT:
322 case GL_LINE_SMOOTH_HINT:
324 case GL_POINT_SMOOTH_HINT:
328 case GL_PERSPECTIVE_CORRECTION_HINT:
380 case GL_VENDOR: return (const GLubyte*)gVendorString;
381 case GL_RENDERER: return (const GLubyte*)gRendererString;
382 case GL_VERSION: return (const GLubyte*)gVersionString;
383 case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString;
395 case GL_ALIASED_POINT_SIZE_RANGE:
399 case GL_ALIASED_LINE_WIDTH_RANGE:
403 case GL_ALPHA_BITS: {
409 case GL_RED_BITS: {
415 case GL_GREEN_BITS: {
421 case GL_BLUE_BITS: {
427 case GL_COMPRESSED_TEXTURE_FORMATS:
443 case GL_DEPTH_BITS:
446 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
449 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
452 case GL_MAX_LIGHTS:
455 case GL_MAX_CLIP_PLANES:
458 case GL_MAX_MODELVIEW_STACK_DEPTH:
461 case GL_MAX_PROJECTION_STACK_DEPTH:
464 case GL_MAX_TEXTURE_STACK_DEPTH:
467 case GL_MAX_TEXTURE_SIZE:
470 case GL_MAX_TEXTURE_UNITS:
473 case GL_MAX_VIEWPORT_DIMS:
477 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
480 case GL_SMOOTH_LINE_WIDTH_RANGE:
484 case GL_SMOOTH_POINT_SIZE_RANGE:
488 case GL_STENCIL_BITS:
491 case GL_SUBPIXEL_BITS:
495 case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
500 case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
505 case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES: