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64 void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) {
65 CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
67 void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
68 CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
70 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
71 CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
73 void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
74 CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
265 void API_ENTRY(glLineWidth)(GLfloat width) {
266 CALL_GL_API(glLineWidth, width);
277 void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
278 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
283 void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
284 CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
289 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
290 CALL_GL_API(glScissor, x, y, width, height);
316 void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
317 CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
331 void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) {
332 CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
424 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
425 CALL_GL_API(glViewport, x, y, width, height);