Lines Matching full:buffer
110 CharBuffer buffer = mIndexBuffer;
111 buffer.put(0, (char) 0);
112 buffer.put(1, (char) 4);
113 buffer.put(2, (char) 1);
114 buffer.put(3, (char) 5);
115 buffer.put(4, (char) 2);
116 buffer.put(5, (char) 6);
117 buffer.put(6, (char) 3);
118 buffer.put(7, (char) 7);
119 buffer.put(8, (char) 11);
120 buffer.put(9, (char) 6);
121 buffer.put(10, (char) 10);
122 buffer.put(11, (char) 14);
123 buffer.put(12, (char) 11);
124 buffer.put(13, (char) 15);
125 buffer.put(14, (char) 15);
126 buffer.put(15, (char) 14);
127 buffer.put(16, (char) 14);
128 buffer.put(17, (char) 10);
129 buffer.put(18, (char) 13);
130 buffer.put(19, (char) 9);
131 buffer.put(20, (char) 12);
132 buffer.put(21, (char) 8);
133 buffer.put(22, (char) 4);
134 buffer.put(23, (char) 9);
135 buffer.put(24, (char) 5);
212 int[] buffer = new int[1];
213 buffer[0] = mVertBufferIndex;
214 gl11.glDeleteBuffers(1, buffer, 0);
216 buffer[0] = mTextureCoordBufferIndex;
217 gl11.glDeleteBuffers(1, buffer, 0);
219 buffer[0] = mSecTextureCoordBufferIndex;
220 gl11.glDeleteBuffers(1, buffer, 0);
222 buffer[0] = mIndexBufferIndex;
223 gl11.glDeleteBuffers(1, buffer, 0);
231 * if a buffer has not already been previously allocated. Note that this
242 int[] buffer = new int[1];
244 // Allocate and fill the vertex buffer.
245 gl11.glGenBuffers(1, buffer, 0);
246 mVertBufferIndex = buffer[0];
252 // Allocate and fill the texture coordinate buffer.
253 gl11.glGenBuffers(1, buffer, 0);
254 mTextureCoordBufferIndex = buffer[0];
260 // Allocate and fill the secondary texture coordinate buffer.
261 gl11.glGenBuffers(1, buffer, 0);
262 mSecTextureCoordBufferIndex = buffer[0];
268 // Unbind the array buffer.
271 // Allocate and fill the index buffer.
272 gl11.glGenBuffers(1, buffer, 0);
273 mIndexBufferIndex = buffer[0];
280 // Unbind the element array buffer.