Lines Matching full:play
890 // Check for the various tones we might need to play (thru the
898 if (DBG) log("- need to play BUSY tone!");
901 if (DBG) log("- need to play CONGESTION tone!");
906 if (DBG) log("- need to play OTA_CALL_END tone!");
909 if (DBG) log("- need to play CDMA_REORDER tone!");
912 if (DBG) log("- need to play CDMA_INTERCEPT tone!");
915 if (DBG) log("- need to play CDMA_DROP tone!");
918 if (DBG) log("- need to play OUT OF SERVICE tone!");
921 if (DBG) log("- DisconnectCause is ERROR_UNSPECIFIED: play TONE_CALL_ENDED!");
926 // If we don't need to play BUSY or CONGESTION, then play the
930 // words, we *don't* play the sound if one call hangs up but
939 if (VDBG) log("- need to play CALL_ENDED tone!");
1035 // Possibly play a "post-disconnect tone" thru the earpiece.
1146 * Posts a PHONE_BATTERY_LOW event, causing us to play a warning
1163 * Helper class to play tones through the earpiece (or speaker / BT)
1182 // The possible tones we can play.
1335 // the right pattern of tones to play; we do NOT need to
1345 // pattern", or simply "play the pattern N times and then
1378 } else { // For the rest of the tones, always OK to play.
1452 * Helper class to play SignalInfo tones using the ToneGenerator.
1734 if (VDBG) log("Play Emergency Tone.");
1742 if (VDBG) log("Play Emergency Vibrate.");
1773 // Only play when foreground call is in DIALING or ALERTING.
1775 // Don't play ringback tone if it is in play, otherwise it will cut