Lines Matching full:width
58 int offset(int x, int y, int width) {
59 return x + 1 + (y + 1) * (width + 2);
72 float width = State->glWidth;
78 leaf->x = randf2(-width * 0.5f, width * 0.5f);
94 int width = State->meshWidth;
99 if (x >= width - r) x = width - r - 1;
102 x = width - x;
106 int origin = offset(0, 0, width);
115 int yn = origin + (y - h) * (width + 2);
116 int yp = origin + (y + h) * (width + 2);
137 int width = State->meshWidth;
140 int origin = offset(0, 0, width);
148 int b = width + 2;
151 int w = width;
180 int width = State->meshWidth;
183 int origin = offset(0, 0, width);
185 int b = width + 2;
192 float fw = 1.0f / width;
198 int w = width - 1;
200 int offset = h * width;
209 int u = (width - w) + offsetx;
211 if (u >= width) u = width - 1;
233 gDrops[0].x = width / 2;
239 for (x=0; x < width; x++) {
249 vtx->s = (float)x / width;
263 int yOffset = y * width;
265 v += y * width;
267 for ( ; x < (width-1); x += 1) {
270 vec3Sub(&n2, (struct vec3_s *)&(v+width)->x, (struct vec3_s *)&v->x);
275 vec3Sub(&n1, (struct vec3_s *)&(v+width+1)->x, (struct vec3_s *)&v->x);
415 int width = State->meshWidth;
425 drawLeaf(leaf, width, height, glWidth, glHeight, rotate);
481 int width = State->meshWidth;
494 int yOffset = y * width;
496 for ( ; x < width; x += 1) {