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623 which we will call `poke', will take a single file name argument, and
644 Here is our first try at `poke.c'. Note that we've written it without
659 fprintf (stderr, "Usage: poke file\n");
677 all: poke
679 poke: poke.o
680 $(CC) -o poke $(CFLAGS) $(LDFLAGS) poke.o
713 We modify `poke.c' to use preprocessor macros to control what
764 fprintf (stderr, "Usage: poke file\n");
801 all: poke
803 poke: poke.o
804 $(CC) -o poke $(ALL_CFLAGS) $(LDFLAGS) poke.o
807 $(CC) -c $(ALL_CFLAGS) poke.c
809 install: poke
810 cp poke $(bindir)/poke
813 rm poke poke.o
817 Users who want to compile poke will have to know how `utime' works
842 The only change to `poke.c' is to add a line at the start of the
848 AC_INIT(poke.c)
849 AM_INIT_AUTOMAKE(poke, 1.0)
883 bin_PROGRAMS = poke
885 poke_SOURCES = poke.c
887 This means that we should build a single program name `poke'. It
889 earlier. The program `poke' is built from the source file `poke.c'.