Lines Matching full:buffer
28 /* Access to the raw audio mixing buffer for the SDL library */
52 Uint8 silence; /* Audio buffer silence value (calculated) */
53 Uint16 samples; /* Audio buffer size in samples (power of 2) */
55 Uint32 size; /* Audio buffer size in bytes (calculated) */
57 'stream' is a pointer to the audio data buffer
58 'len' is the length of that buffer in bytes.
59 Once the callback returns, the buffer will no longer be valid.
92 Uint8 *buf; /* Buffer to hold entire audio data */
93 int len; /* Length of original audio buffer */
94 int len_cvt; /* Length of converted audio buffer */
95 int len_mult; /* buffer must be len*len_mult big */
111 /* This function fills the given character buffer with the name of the
129 * 'desired->samples' is the desired size of the audio buffer, in samples.
135 * fill the audio buffer in time. A stereo sample consists of both right
139 * 'desired->size' is the size in bytes of the audio buffer, and is
141 * 'desired->silence' is the value used to set the buffer to silence,
145 * to the audio buffer, and the length in bytes of the audio buffer.
155 * may modify the requested size of the audio buffer, you should allocate
187 * 'audio_buf' to a malloc()'d buffer containing the audio data,
188 * and sets 'audio_len' to the length of that audio buffer, in bytes.
189 * You need to free the audio buffer with SDL_FreeWAV() when you are
210 * by SDL_ConvertAudio() to convert a buffer of audio data from one format
219 * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
222 * The data conversion may expand the size of the audio data, so the buffer