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158         component_info_t& info = mInfo[i];
163 info.masked = !!(masking & mask);
164 info.inDest = !info.masked && mCbFormat.c[i].h &&
168 info.inDest = false;
170 info.needed = (i==GGLFormat::ALPHA) &&
172 info.replaced = !!(mTextureMachine.replaced & mask);
173 info.iterated = (!info.replaced && (info.inDest || info.needed));
174 info.smooth = mSmooth && info.iterated;
175 info.fog = mFog && info.inDest && (i != GGLFormat::ALPHA);
176 info.blend = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO));
178 mBlending |= (info.blend ? mask : 0);
179 mMasking |= (mCbFormat.c[i].h && info.masked) ? mask : 0;