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194         // in most case we could make those corruptible
268 case GGL_ONE_MINUS_SRC_ALPHA:
269 case GGL_SRC_ALPHA:
293 // for completeness, we handle this case though. Since there
304 case GGL_ONE_MINUS_DST_COLOR:
305 case GGL_DST_COLOR:
306 case GGL_ONE_MINUS_SRC_COLOR:
307 case GGL_SRC_COLOR:
308 case GGL_ONE_MINUS_DST_ALPHA:
309 case GGL_DST_ALPHA:
310 case GGL_SRC_ALPHA_SATURATE:
328 case GGL_ONE_MINUS_DST_COLOR:
329 case GGL_DST_COLOR:
333 case GGL_ONE_MINUS_SRC_COLOR:
334 case GGL_SRC_COLOR:
339 case GGL_ONE_MINUS_SRC_ALPHA:
340 case GGL_SRC_ALPHA:
345 case GGL_ONE_MINUS_DST_ALPHA:
346 case GGL_DST_ALPHA:
352 case GGL_SRC_ALPHA_SATURATE:
361 case GGL_ONE_MINUS_DST_COLOR:
362 case GGL_ONE_MINUS_SRC_COLOR:
363 case GGL_ONE_MINUS_DST_ALPHA:
364 case GGL_ONE_MINUS_SRC_ALPHA:
380 case GGL_ONE:
384 case GGL_ONE_MINUS_DST_COLOR:
385 case GGL_DST_COLOR:
388 case GGL_ONE_MINUS_DST_ALPHA:
389 case GGL_DST_ALPHA:
395 case GGL_ONE_MINUS_SRC_COLOR:
396 case GGL_SRC_COLOR:
399 case GGL_ONE_MINUS_SRC_ALPHA:
400 case GGL_SRC_ALPHA:
401 case GGL_SRC_ALPHA_SATURATE:
406 case GGL_ONE:
410 case GGL_ONE_MINUS_DST_COLOR:
411 case GGL_DST_COLOR:
414 case GGL_ONE_MINUS_DST_ALPHA:
415 case GGL_DST_ALPHA:
419 case GGL_ONE_MINUS_SRC_COLOR:
420 case GGL_SRC_COLOR:
423 case GGL_ONE_MINUS_SRC_ALPHA:
424 case GGL_SRC_ALPHA:
582 // its high bits set to 0. However in the dithering case,