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Lines Matching refs:GGLint

46 static void recti_validate(void* c, GGLint l, GGLint t, GGLint r, GGLint b); 
47 static void recti(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
167 GGLint l = (xc - halfSize) >> TRI_FRACTION_BITS;
168 GGLint t = (yc - halfSize) >> TRI_FRACTION_BITS;
169 GGLint r = (xc + halfSize) >> TRI_FRACTION_BITS;
170 GGLint b = (yc + halfSize) >> TRI_FRACTION_BITS;
208 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS;
209 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS;
210 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS;
211 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS;
216 if (l < GGLint(c->state.scissor.left)) {
218 l = GGLint(c->state.scissor.left);
220 if (t < GGLint(c->state.scissor.top)) {
222 t = GGLint(c->state.scissor.top);
224 if (r > GGLint(c->state.scissor.right)) {
225 r = GGLint(c->state.scissor.right);
227 if (b > GGLint(c->state.scissor.bottom)) {
228 b = GGLint(c->state.scissor.bottom);
273 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS;
274 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS;
275 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS;
276 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS;
281 if (l < GGLint(c->state.scissor.left)) {
283 l = GGLint(c->state.scissor.left);
285 if (t < GGLint(c->state.scissor.top)) {
287 t = GGLint(c->state.scissor.top);
289 if (r > GGLint(c->state.scissor.right)) {
290 r = GGLint(c->state.scissor.right);
292 if (b > GGLint(c->state.scissor.bottom)) {
293 b = GGLint(c->state.scissor.bottom);
411 void recti_validate(void *con, GGLint l, GGLint t, GGLint r, GGLint b)
419 void recti(void* con, GGLint l, GGLint t, GGLint r, GGLint b)
424 if (l < GGLint(c->state.scissor.left))
425 l = GGLint(c->state.scissor.left);
426 if (t < GGLint(c->state.scissor.top))
427 t = GGLint(c->state.scissor.top);
428 if (r > GGLint(c->state.scissor.right))
429 r = GGLint(c->state.scissor.right);
430 if (b > GGLint(c->state.scissor.bottom))
431 b = GGLint(c->state.scissor.bottom);