1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 #include <support/UTF8.h> 25 #include <stdio.h> 26 #include <string.h> 27 #include "SDL_error.h" 28 #include "SDL_events.h" 29 #include "SDL_BWin.h" 30 #include "SDL_lowvideo.h" 31 32 static SDLKey keymap[128]; 33 int mouse_relative = 0; 34 extern "C" { 35 36 #include "../../events/SDL_sysevents.h" 37 #include "../../events/SDL_events_c.h" 38 #include "SDL_sysevents_c.h" 39 40 void BE_PumpEvents(_THIS) 41 { 42 } 43 44 void BE_InitOSKeymap(_THIS) 45 { 46 for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i ) 47 keymap[i] = SDLK_UNKNOWN; 48 49 keymap[0x01] = SDLK_ESCAPE; 50 keymap[B_F1_KEY] = SDLK_F1; 51 keymap[B_F2_KEY] = SDLK_F2; 52 keymap[B_F3_KEY] = SDLK_F3; 53 keymap[B_F4_KEY] = SDLK_F4; 54 keymap[B_F5_KEY] = SDLK_F5; 55 keymap[B_F6_KEY] = SDLK_F6; 56 keymap[B_F7_KEY] = SDLK_F7; 57 keymap[B_F8_KEY] = SDLK_F8; 58 keymap[B_F9_KEY] = SDLK_F9; 59 keymap[B_F10_KEY] = SDLK_F10; 60 keymap[B_F11_KEY] = SDLK_F11; 61 keymap[B_F12_KEY] = SDLK_F12; 62 keymap[B_PRINT_KEY] = SDLK_PRINT; 63 keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; 64 keymap[B_PAUSE_KEY] = SDLK_PAUSE; 65 keymap[0x11] = SDLK_BACKQUOTE; 66 keymap[0x12] = SDLK_1; 67 keymap[0x13] = SDLK_2; 68 keymap[0x14] = SDLK_3; 69 keymap[0x15] = SDLK_4; 70 keymap[0x16] = SDLK_5; 71 keymap[0x17] = SDLK_6; 72 keymap[0x18] = SDLK_7; 73 keymap[0x19] = SDLK_8; 74 keymap[0x1a] = SDLK_9; 75 keymap[0x1b] = SDLK_0; 76 keymap[0x1c] = SDLK_MINUS; 77 keymap[0x1d] = SDLK_EQUALS; 78 keymap[0x1e] = SDLK_BACKSPACE; 79 keymap[0x1f] = SDLK_INSERT; 80 keymap[0x20] = SDLK_HOME; 81 keymap[0x21] = SDLK_PAGEUP; 82 keymap[0x22] = SDLK_NUMLOCK; 83 keymap[0x23] = SDLK_KP_DIVIDE; 84 keymap[0x24] = SDLK_KP_MULTIPLY; 85 keymap[0x25] = SDLK_KP_MINUS; 86 keymap[0x26] = SDLK_TAB; 87 keymap[0x27] = SDLK_q; 88 keymap[0x28] = SDLK_w; 89 keymap[0x29] = SDLK_e; 90 keymap[0x2a] = SDLK_r; 91 keymap[0x2b] = SDLK_t; 92 keymap[0x2c] = SDLK_y; 93 keymap[0x2d] = SDLK_u; 94 keymap[0x2e] = SDLK_i; 95 keymap[0x2f] = SDLK_o; 96 keymap[0x30] = SDLK_p; 97 keymap[0x31] = SDLK_LEFTBRACKET; 98 keymap[0x32] = SDLK_RIGHTBRACKET; 99 keymap[0x33] = SDLK_BACKSLASH; 100 keymap[0x34] = SDLK_DELETE; 101 keymap[0x35] = SDLK_END; 102 keymap[0x36] = SDLK_PAGEDOWN; 103 keymap[0x37] = SDLK_KP7; 104 keymap[0x38] = SDLK_KP8; 105 keymap[0x39] = SDLK_KP9; 106 keymap[0x3a] = SDLK_KP_PLUS; 107 keymap[0x3b] = SDLK_CAPSLOCK; 108 keymap[0x3c] = SDLK_a; 109 keymap[0x3d] = SDLK_s; 110 keymap[0x3e] = SDLK_d; 111 keymap[0x3f] = SDLK_f; 112 keymap[0x40] = SDLK_g; 113 keymap[0x41] = SDLK_h; 114 keymap[0x42] = SDLK_j; 115 keymap[0x43] = SDLK_k; 116 keymap[0x44] = SDLK_l; 117 keymap[0x45] = SDLK_SEMICOLON; 118 keymap[0x46] = SDLK_QUOTE; 119 keymap[0x47] = SDLK_RETURN; 120 keymap[0x48] = SDLK_KP4; 121 keymap[0x49] = SDLK_KP5; 122 keymap[0x4a] = SDLK_KP6; 123 keymap[0x4b] = SDLK_LSHIFT; 124 keymap[0x4c] = SDLK_z; 125 keymap[0x4d] = SDLK_x; 126 keymap[0x4e] = SDLK_c; 127 keymap[0x4f] = SDLK_v; 128 keymap[0x50] = SDLK_b; 129 keymap[0x51] = SDLK_n; 130 keymap[0x52] = SDLK_m; 131 keymap[0x53] = SDLK_COMMA; 132 keymap[0x54] = SDLK_PERIOD; 133 keymap[0x55] = SDLK_SLASH; 134 keymap[0x56] = SDLK_RSHIFT; 135 keymap[0x57] = SDLK_UP; 136 keymap[0x58] = SDLK_KP1; 137 keymap[0x59] = SDLK_KP2; 138 keymap[0x5a] = SDLK_KP3; 139 keymap[0x5b] = SDLK_KP_ENTER; 140 keymap[0x5c] = SDLK_LCTRL; 141 keymap[0x5d] = SDLK_LALT; 142 keymap[0x5e] = SDLK_SPACE; 143 keymap[0x5f] = SDLK_RALT; 144 keymap[0x60] = SDLK_RCTRL; 145 keymap[0x61] = SDLK_LEFT; 146 keymap[0x62] = SDLK_DOWN; 147 keymap[0x63] = SDLK_RIGHT; 148 keymap[0x64] = SDLK_KP0; 149 keymap[0x65] = SDLK_KP_PERIOD; 150 keymap[0x66] = SDLK_LMETA; 151 keymap[0x67] = SDLK_RMETA; 152 keymap[0x68] = SDLK_MENU; 153 keymap[0x69] = SDLK_EURO; 154 keymap[0x6a] = SDLK_KP_EQUALS; 155 keymap[0x6b] = SDLK_POWER; 156 } 157 158 }; /* Extern C */ 159 160 void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target) 161 { 162 switch (msg->what) { 163 case B_MOUSE_MOVED: 164 { 165 SDL_VideoDevice *view = current_video; 166 BPoint where; 167 int32 transit; 168 if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) { 169 int x, y; 170 171 GetXYOffset(x, y); 172 x = (int)where.x - x; 173 y = (int)where.y - y; 174 175 //BeSman: I need another method for cursor catching !!! 176 if (view->input_grab != SDL_GRAB_OFF) 177 { 178 bool clipped = false; 179 if ( x < 0 ) { 180 x = 0; 181 clipped = true; 182 } else if ( x >= SDL_VideoSurface->w ) { 183 x = (SDL_VideoSurface->w-1); 184 clipped = true; 185 } 186 if ( y < 0 ) { 187 y = 0; 188 clipped = true; 189 } else if ( y >= SDL_VideoSurface->h ) { 190 y = (SDL_VideoSurface->h-1); 191 clipped = true; 192 } 193 if ( clipped ) { 194 BPoint edge; 195 GetXYOffset(edge.x, edge.y); 196 edge.x += x; 197 edge.y += y; 198 ConvertToScreen(&edge); 199 set_mouse_position((int)edge.x, (int)edge.y); 200 } 201 transit = B_INSIDE_VIEW; 202 } 203 if (transit == B_EXITED_VIEW) { 204 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { 205 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); 206 be_app->SetCursor(B_HAND_CURSOR); 207 } 208 } else { 209 if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { 210 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); 211 SDL_SetCursor(NULL); 212 } 213 214 if ( mouse_relative ) { 215 int half_w = (SDL_VideoSurface->w/2); 216 int half_h = (SDL_VideoSurface->h/2); 217 x -= half_w; 218 y -= half_h; 219 if ( x || y ) { 220 BPoint center; 221 GetXYOffset(center.x, center.y); 222 center.x += half_w; 223 center.y += half_h; 224 ConvertToScreen(¢er); 225 set_mouse_position((int)center.x, (int)center.y); 226 SDL_PrivateMouseMotion(0, 1, x, y); 227 } 228 } else { 229 SDL_PrivateMouseMotion(0, 0, x, y); 230 } 231 } 232 } 233 break; 234 } 235 236 case B_MOUSE_DOWN: 237 { 238 /* it looks like mouse down is send only for first clicked 239 button, each next is not send while last one is holded */ 240 int32 buttons; 241 int sdl_buttons = 0; 242 if (msg->FindInt32("buttons", &buttons) == B_OK) { 243 /* Add any mouse button events */ 244 if (buttons & B_PRIMARY_MOUSE_BUTTON) { 245 sdl_buttons |= SDL_BUTTON_LEFT; 246 } 247 if (buttons & B_SECONDARY_MOUSE_BUTTON) { 248 sdl_buttons |= SDL_BUTTON_RIGHT; 249 } 250 if (buttons & B_TERTIARY_MOUSE_BUTTON) { 251 sdl_buttons |= SDL_BUTTON_MIDDLE; 252 } 253 SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0); 254 255 last_buttons = buttons; 256 } 257 break; 258 } 259 260 case B_MOUSE_UP: 261 { 262 /* mouse up doesn't give which button was released, 263 only state of buttons (after release, so it's always = 0), 264 which is not what we need ;] 265 So we need to store button in mouse down, and restore 266 in mouse up :( 267 mouse up is (similarly to mouse down) send only for 268 first button down (ie. it's no send if we click another button 269 without releasing previous one first) - but that's probably 270 because of how drivers are written?, not BeOS itself. */ 271 int32 buttons; 272 int sdl_buttons = 0; 273 if (msg->FindInt32("buttons", &buttons) == B_OK) { 274 /* Add any mouse button events */ 275 if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) { 276 sdl_buttons |= SDL_BUTTON_LEFT; 277 } 278 if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) { 279 sdl_buttons |= SDL_BUTTON_RIGHT; 280 } 281 if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) { 282 sdl_buttons |= SDL_BUTTON_MIDDLE; 283 } 284 SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0); 285 286 last_buttons = buttons; 287 } 288 break; 289 } 290 291 case B_MOUSE_WHEEL_CHANGED: 292 { 293 float x, y; 294 x = y = 0; 295 if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) { 296 if (x < 0 || y < 0) { 297 SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0); 298 SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0); 299 } else if (x > 0 || y > 0) { 300 SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0); 301 SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0); 302 } 303 } 304 break; 305 } 306 307 case B_KEY_DOWN: 308 case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */ 309 { 310 int32 key; 311 int32 modifiers; 312 int32 key_repeat; 313 /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */ 314 if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0) 315 break; 316 317 if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { 318 SDL_keysym keysym; 319 keysym.scancode = key; 320 if (key < 128) { 321 keysym.sym = keymap[key]; 322 } else { 323 keysym.sym = SDLK_UNKNOWN; 324 } 325 /* FIX THIS? 326 it seems SDL_PrivateKeyboard() changes mod value 327 anyway, and doesn't care about what we setup here */ 328 keysym.mod = KMOD_NONE; 329 keysym.unicode = 0; 330 if (SDL_TranslateUNICODE) { 331 const char *bytes; 332 if (msg->FindString("bytes", &bytes) == B_OK) { 333 /* FIX THIS? 334 this cares only about first "letter", 335 so if someone maps some key to print 336 "BeOS rulez!" only "B" will be used. */ 337 keysym.unicode = Translate2Unicode(bytes); 338 } 339 } 340 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); 341 } 342 break; 343 } 344 345 case B_KEY_UP: 346 case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */ 347 { 348 int32 key; 349 int32 modifiers; 350 if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { 351 SDL_keysym keysym; 352 keysym.scancode = key; 353 if (key < 128) { 354 keysym.sym = keymap[key]; 355 } else { 356 keysym.sym = SDLK_UNKNOWN; 357 } 358 keysym.mod = KMOD_NONE; /* FIX THIS? */ 359 keysym.unicode = 0; 360 if (SDL_TranslateUNICODE) { 361 const char *bytes; 362 if (msg->FindString("bytes", &bytes) == B_OK) { 363 keysym.unicode = Translate2Unicode(bytes); 364 } 365 } 366 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); 367 } 368 break; 369 } 370 371 default: 372 /* move it after switch{} so it's always handled 373 that way we keep BeOS feautures like: 374 - CTRL+Q to close window (and other shortcuts) 375 - PrintScreen to make screenshot into /boot/home 376 - etc.. */ 377 //BDirectWindow::DispatchMessage(msg, target); 378 break; 379 } 380 BDirectWindow::DispatchMessage(msg, target); 381 } 382