1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * The ASF licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * http://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 /** 18 * @author Igor V. Stolyarov 19 * @version $Revision$ 20 */ 21 /* 22 * Created on 10.02.2005 23 * 24 */ 25 package org.apache.harmony.awt.gl.image; 26 27 import java.io.BufferedInputStream; 28 import java.io.ByteArrayInputStream; 29 import java.io.InputStream; 30 31 public class ByteArrayDecodingImageSource extends DecodingImageSource { 32 33 byte imagedata[]; 34 int imageoffset; 35 int imagelength; 36 37 public ByteArrayDecodingImageSource(byte imagedata[], int imageoffset, 38 int imagelength){ 39 this.imagedata = imagedata; 40 this.imageoffset = imageoffset; 41 this.imagelength = imagelength; 42 } 43 44 public ByteArrayDecodingImageSource(byte imagedata[]){ 45 this(imagedata, 0, imagedata.length); 46 } 47 48 @Override 49 protected boolean checkConnection() { 50 return true; 51 } 52 53 @Override 54 protected InputStream getInputStream() { 55 // BEGIN android-modified 56 // TODO: Why does a ByteArrayInputStream need to be buffered at all? 57 return new BufferedInputStream(new ByteArrayInputStream(imagedata, 58 imageoffset, imagelength), 1024); 59 // END android-modified 60 } 61 62 } 63