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      1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 // This files contains runtime support implemented in JavaScript.
     29 
     30 // CAUTION: Some of the functions specified in this file are called
     31 // directly from compiled code. These are the functions with names in
     32 // ALL CAPS. The compiled code passes the first argument in 'this' and
     33 // it does not push the function onto the stack. This means that you
     34 // cannot use contexts in all these functions.
     35 
     36 
     37 /* -----------------------------------
     38    - - -   C o m p a r i s o n   - - -
     39    -----------------------------------
     40 */
     41 
     42 // The following const declarations are shared with other native JS files.
     43 // They are all declared at this one spot to avoid const redeclaration errors.
     44 const $Object = global.Object;
     45 const $Array = global.Array;
     46 const $String = global.String;
     47 const $Number = global.Number;
     48 const $Function = global.Function;
     49 const $Boolean = global.Boolean;
     50 const $NaN = 0/0;
     51 
     52 
     53 // ECMA-262, section 11.9.1, page 55.
     54 function EQUALS(y) {
     55   if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y);
     56   var x = this;
     57 
     58   // NOTE: We use iteration instead of recursion, because it is
     59   // difficult to call EQUALS with the correct setting of 'this' in
     60   // an efficient way.
     61   while (true) {
     62     if (IS_NUMBER(x)) {
     63       if (y == null) return 1;  // not equal
     64       return %NumberEquals(x, %ToNumber(y));
     65     } else if (IS_STRING(x)) {
     66       if (IS_STRING(y)) return %StringEquals(x, y);
     67       if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
     68       if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
     69       if (y == null) return 1;  // not equal
     70       y = %ToPrimitive(y, NO_HINT);
     71     } else if (IS_BOOLEAN(x)) {
     72       if (IS_BOOLEAN(y)) {
     73         return %_ObjectEquals(x, y) ? 0 : 1;
     74       }
     75       if (y == null) return 1;  // not equal
     76       return %NumberEquals(%ToNumber(x), %ToNumber(y));
     77     } else if (x == null) {
     78       // NOTE: This checks for both null and undefined.
     79       return (y == null) ? 0 : 1;
     80     } else {
     81       // x is not a number, boolean, null or undefined.
     82       if (y == null) return 1;  // not equal
     83       if (IS_OBJECT(y)) {
     84         return %_ObjectEquals(x, y) ? 0 : 1;
     85       }
     86       if (IS_FUNCTION(y)) {
     87         return %_ObjectEquals(x, y) ? 0 : 1;
     88       }
     89 
     90       x = %ToPrimitive(x, NO_HINT);
     91     }
     92   }
     93 }
     94 
     95 // ECMA-262, section 11.9.4, page 56.
     96 function STRICT_EQUALS(x) {
     97   if (IS_STRING(this)) {
     98     if (!IS_STRING(x)) return 1;  // not equal
     99     return %StringEquals(this, x);
    100   }
    101 
    102   if (IS_NUMBER(this)) {
    103     if (!IS_NUMBER(x)) return 1;  // not equal
    104     return %NumberEquals(this, x);
    105   }
    106 
    107   // If anything else gets here, we just do simple identity check.
    108   // Objects (including functions), null, undefined and booleans were
    109   // checked in the CompareStub, so there should be nothing left.
    110   return %_ObjectEquals(this, x) ? 0 : 1;
    111 }
    112 
    113 
    114 // ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as
    115 // the result when either (or both) the operands are NaN.
    116 function COMPARE(x, ncr) {
    117   var left;
    118 
    119   // Fast cases for string, numbers and undefined compares.
    120   if (IS_STRING(this)) {
    121     if (IS_STRING(x)) return %_StringCompare(this, x);
    122     if (IS_UNDEFINED(x)) return ncr;
    123     left = this;
    124   } else if (IS_NUMBER(this)) {
    125     if (IS_NUMBER(x)) return %NumberCompare(this, x, ncr);
    126     if (IS_UNDEFINED(x)) return ncr;
    127     left = this;
    128   } else if (IS_UNDEFINED(this)) {
    129     return ncr;
    130   } else {
    131     if (IS_UNDEFINED(x)) return ncr;
    132     left = %ToPrimitive(this, NUMBER_HINT);
    133   }
    134 
    135   // Default implementation.
    136   var right = %ToPrimitive(x, NUMBER_HINT);
    137   if (IS_STRING(left) && IS_STRING(right)) {
    138     return %_StringCompare(left, right);
    139   } else {
    140     var left_number = %ToNumber(left);
    141     var right_number = %ToNumber(right);
    142     if (NUMBER_IS_NAN(left_number) || NUMBER_IS_NAN(right_number)) return ncr;
    143     return %NumberCompare(left_number, right_number, ncr);
    144   }
    145 }
    146 
    147 
    148 
    149 /* -----------------------------------
    150    - - -   A r i t h m e t i c   - - -
    151    -----------------------------------
    152 */
    153 
    154 // ECMA-262, section 11.6.1, page 50.
    155 function ADD(x) {
    156   // Fast case: Check for number operands and do the addition.
    157   if (IS_NUMBER(this) && IS_NUMBER(x)) return %NumberAdd(this, x);
    158   if (IS_STRING(this) && IS_STRING(x)) return %_StringAdd(this, x);
    159 
    160   // Default implementation.
    161   var a = %ToPrimitive(this, NO_HINT);
    162   var b = %ToPrimitive(x, NO_HINT);
    163 
    164   if (IS_STRING(a)) {
    165     return %_StringAdd(a, %ToString(b));
    166   } else if (IS_STRING(b)) {
    167     return %_StringAdd(%ToString(a), b);
    168   } else {
    169     return %NumberAdd(%ToNumber(a), %ToNumber(b));
    170   }
    171 }
    172 
    173 
    174 // Left operand (this) is already a string.
    175 function STRING_ADD_LEFT(y) {
    176   if (!IS_STRING(y)) {
    177     if (IS_STRING_WRAPPER(y)) {
    178       y = %_ValueOf(y);
    179     } else {
    180       y = IS_NUMBER(y)
    181           ? %_NumberToString(y)
    182           : %ToString(%ToPrimitive(y, NO_HINT));
    183     }
    184   }
    185   return %_StringAdd(this, y);
    186 }
    187 
    188 
    189 // Right operand (y) is already a string.
    190 function STRING_ADD_RIGHT(y) {
    191   var x = this;
    192   if (!IS_STRING(x)) {
    193     if (IS_STRING_WRAPPER(x)) {
    194       x = %_ValueOf(x);
    195     } else {
    196       x = IS_NUMBER(x)
    197           ? %_NumberToString(x)
    198           : %ToString(%ToPrimitive(x, NO_HINT));
    199     }
    200   }
    201   return %_StringAdd(x, y);
    202 }
    203 
    204 
    205 // ECMA-262, section 11.6.2, page 50.
    206 function SUB(y) {
    207   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    208   if (!IS_NUMBER(y)) y = %ToNumber(y);
    209   return %NumberSub(x, y);
    210 }
    211 
    212 
    213 // ECMA-262, section 11.5.1, page 48.
    214 function MUL(y) {
    215   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    216   if (!IS_NUMBER(y)) y = %ToNumber(y);
    217   return %NumberMul(x, y);
    218 }
    219 
    220 
    221 // ECMA-262, section 11.5.2, page 49.
    222 function DIV(y) {
    223   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    224   if (!IS_NUMBER(y)) y = %ToNumber(y);
    225   return %NumberDiv(x, y);
    226 }
    227 
    228 
    229 // ECMA-262, section 11.5.3, page 49.
    230 function MOD(y) {
    231   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    232   if (!IS_NUMBER(y)) y = %ToNumber(y);
    233   return %NumberMod(x, y);
    234 }
    235 
    236 
    237 
    238 /* -------------------------------------------
    239    - - -   B i t   o p e r a t i o n s   - - -
    240    -------------------------------------------
    241 */
    242 
    243 // ECMA-262, section 11.10, page 57.
    244 function BIT_OR(y) {
    245   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    246   if (!IS_NUMBER(y)) y = %ToNumber(y);
    247   return %NumberOr(x, y);
    248 }
    249 
    250 
    251 // ECMA-262, section 11.10, page 57.
    252 function BIT_AND(y) {
    253   var x;
    254   if (IS_NUMBER(this)) {
    255     x = this;
    256     if (!IS_NUMBER(y)) y = %ToNumber(y);
    257   } else {
    258     x = %ToNumber(this);
    259     // Make sure to convert the right operand to a number before
    260     // bailing out in the fast case, but after converting the
    261     // left operand. This ensures that valueOf methods on the right
    262     // operand are always executed.
    263     if (!IS_NUMBER(y)) y = %ToNumber(y);
    264     // Optimize for the case where we end up AND'ing a value
    265     // that doesn't convert to a number. This is common in
    266     // certain benchmarks.
    267     if (NUMBER_IS_NAN(x)) return 0;
    268   }
    269   return %NumberAnd(x, y);
    270 }
    271 
    272 
    273 // ECMA-262, section 11.10, page 57.
    274 function BIT_XOR(y) {
    275   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    276   if (!IS_NUMBER(y)) y = %ToNumber(y);
    277   return %NumberXor(x, y);
    278 }
    279 
    280 
    281 // ECMA-262, section 11.4.7, page 47.
    282 function UNARY_MINUS() {
    283   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    284   return %NumberUnaryMinus(x);
    285 }
    286 
    287 
    288 // ECMA-262, section 11.4.8, page 48.
    289 function BIT_NOT() {
    290   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    291   return %NumberNot(x);
    292 }
    293 
    294 
    295 // ECMA-262, section 11.7.1, page 51.
    296 function SHL(y) {
    297   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    298   if (!IS_NUMBER(y)) y = %ToNumber(y);
    299   return %NumberShl(x, y);
    300 }
    301 
    302 
    303 // ECMA-262, section 11.7.2, page 51.
    304 function SAR(y) {
    305   var x;
    306   if (IS_NUMBER(this)) {
    307     x = this;
    308     if (!IS_NUMBER(y)) y = %ToNumber(y);
    309   } else {
    310     x = %ToNumber(this);
    311     // Make sure to convert the right operand to a number before
    312     // bailing out in the fast case, but after converting the
    313     // left operand. This ensures that valueOf methods on the right
    314     // operand are always executed.
    315     if (!IS_NUMBER(y)) y = %ToNumber(y);
    316     // Optimize for the case where we end up shifting a value
    317     // that doesn't convert to a number. This is common in
    318     // certain benchmarks.
    319     if (NUMBER_IS_NAN(x)) return 0;
    320   }
    321   return %NumberSar(x, y);
    322 }
    323 
    324 
    325 // ECMA-262, section 11.7.3, page 52.
    326 function SHR(y) {
    327   var x = IS_NUMBER(this) ? this : %ToNumber(this);
    328   if (!IS_NUMBER(y)) y = %ToNumber(y);
    329   return %NumberShr(x, y);
    330 }
    331 
    332 
    333 
    334 /* -----------------------------
    335    - - -   H e l p e r s   - - -
    336    -----------------------------
    337 */
    338 
    339 // ECMA-262, section 11.4.1, page 46.
    340 function DELETE(key) {
    341   return %DeleteProperty(%ToObject(this), %ToString(key));
    342 }
    343 
    344 
    345 // ECMA-262, section 11.8.7, page 54.
    346 function IN(x) {
    347   if (x == null || (!IS_OBJECT(x) && !IS_FUNCTION(x))) {
    348     throw %MakeTypeError('invalid_in_operator_use', [this, x]);
    349   }
    350   return %_IsNonNegativeSmi(this) ? %HasElement(x, this) : %HasProperty(x, %ToString(this));
    351 }
    352 
    353 
    354 // ECMA-262, section 11.8.6, page 54. To make the implementation more
    355 // efficient, the return value should be zero if the 'this' is an
    356 // instance of F, and non-zero if not. This makes it possible to avoid
    357 // an expensive ToBoolean conversion in the generated code.
    358 function INSTANCE_OF(F) {
    359   var V = this;
    360   if (!IS_FUNCTION(F)) {
    361     throw %MakeTypeError('instanceof_function_expected', [V]);
    362   }
    363 
    364   // If V is not an object, return false.
    365   if (IS_NULL(V) || (!IS_OBJECT(V) && !IS_FUNCTION(V))) {
    366     return 1;
    367   }
    368 
    369   // Get the prototype of F; if it is not an object, throw an error.
    370   var O = F.prototype;
    371   if (IS_NULL(O) || (!IS_OBJECT(O) && !IS_FUNCTION(O))) {
    372     throw %MakeTypeError('instanceof_nonobject_proto', [O]);
    373   }
    374 
    375   // Return whether or not O is in the prototype chain of V.
    376   return %IsInPrototypeChain(O, V) ? 0 : 1;
    377 }
    378 
    379 
    380 // Get an array of property keys for the given object. Used in
    381 // for-in statements.
    382 function GET_KEYS() {
    383   return %GetPropertyNames(this);
    384 }
    385 
    386 
    387 // Filter a given key against an object by checking if the object
    388 // has a property with the given key; return the key as a string if
    389 // it has. Otherwise returns null. Used in for-in statements.
    390 function FILTER_KEY(key) {
    391   var string = %ToString(key);
    392   if (%HasProperty(this, string)) return string;
    393   return null;
    394 }
    395 
    396 
    397 function CALL_NON_FUNCTION() {
    398   var delegate = %GetFunctionDelegate(this);
    399   if (!IS_FUNCTION(delegate)) {
    400     throw %MakeTypeError('called_non_callable', [typeof this]);
    401   }
    402   return delegate.apply(this, arguments);
    403 }
    404 
    405 
    406 function CALL_NON_FUNCTION_AS_CONSTRUCTOR() {
    407   var delegate = %GetConstructorDelegate(this);
    408   if (!IS_FUNCTION(delegate)) {
    409     throw %MakeTypeError('called_non_callable', [typeof this]);
    410   }
    411   return delegate.apply(this, arguments);
    412 }
    413 
    414 
    415 function APPLY_PREPARE(args) {
    416   var length;
    417   // First check whether length is a positive Smi and args is an
    418   // array. This is the fast case. If this fails, we do the slow case
    419   // that takes care of more eventualities.
    420   if (IS_ARRAY(args)) {
    421     length = args.length;
    422     if (%_IsSmi(length) && length >= 0 && length < 0x800000 && IS_FUNCTION(this)) {
    423       return length;
    424     }
    425   }
    426 
    427   length = (args == null) ? 0 : %ToUint32(args.length);
    428 
    429   // We can handle any number of apply arguments if the stack is
    430   // big enough, but sanity check the value to avoid overflow when
    431   // multiplying with pointer size.
    432   if (length > 0x800000) {
    433     throw %MakeRangeError('apply_overflow', [length]);
    434   }
    435 
    436   if (!IS_FUNCTION(this)) {
    437     throw %MakeTypeError('apply_non_function', [ %ToString(this), typeof this ]);
    438   }
    439 
    440   // Make sure the arguments list has the right type.
    441   if (args != null && !IS_ARRAY(args) && !IS_ARGUMENTS(args)) {
    442     throw %MakeTypeError('apply_wrong_args', []);
    443   }
    444 
    445   // Return the length which is the number of arguments to copy to the
    446   // stack. It is guaranteed to be a small integer at this point.
    447   return length;
    448 }
    449 
    450 
    451 function APPLY_OVERFLOW(length) {
    452   throw %MakeRangeError('apply_overflow', [length]);
    453 }
    454 
    455 
    456 // Convert the receiver to an object - forward to ToObject.
    457 function TO_OBJECT() {
    458   return %ToObject(this);
    459 }
    460 
    461 
    462 // Convert the receiver to a number - forward to ToNumber.
    463 function TO_NUMBER() {
    464   return %ToNumber(this);
    465 }
    466 
    467 
    468 // Convert the receiver to a string - forward to ToString.
    469 function TO_STRING() {
    470   return %ToString(this);
    471 }
    472 
    473 
    474 // Specialized version of String.charAt. It assumes string as
    475 // the receiver type and that the index is a number.
    476 function STRING_CHAR_AT(pos) {
    477   var char_code = %_FastCharCodeAt(this, pos);
    478   if (!%_IsSmi(char_code)) {
    479     return %StringCharAt(this, pos);
    480   }
    481   return %CharFromCode(char_code);
    482 }
    483 
    484 
    485 /* -------------------------------------
    486    - - -   C o n v e r s i o n s   - - -
    487    -------------------------------------
    488 */
    489 
    490 // ECMA-262, section 9.1, page 30. Use null/undefined for no hint,
    491 // (1) for number hint, and (2) for string hint.
    492 function ToPrimitive(x, hint) {
    493   // Fast case check.
    494   if (IS_STRING(x)) return x;
    495   // Normal behavior.
    496   if (!IS_OBJECT(x) && !IS_FUNCTION(x)) return x;
    497   if (x == null) return x;  // check for null, undefined
    498   if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT;
    499   return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x);
    500 }
    501 
    502 
    503 // ECMA-262, section 9.2, page 30
    504 function ToBoolean(x) {
    505   if (IS_BOOLEAN(x)) return x;
    506   if (IS_STRING(x)) return x.length != 0;
    507   if (x == null) return false;
    508   if (IS_NUMBER(x)) return !((x == 0) || NUMBER_IS_NAN(x));
    509   return true;
    510 }
    511 
    512 
    513 // ECMA-262, section 9.3, page 31.
    514 function ToNumber(x) {
    515   if (IS_NUMBER(x)) return x;
    516   if (IS_STRING(x)) return %StringToNumber(x);
    517   if (IS_BOOLEAN(x)) return x ? 1 : 0;
    518   if (IS_UNDEFINED(x)) return $NaN;
    519   return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
    520 }
    521 
    522 
    523 // ECMA-262, section 9.8, page 35.
    524 function ToString(x) {
    525   if (IS_STRING(x)) return x;
    526   if (IS_NUMBER(x)) return %_NumberToString(x);
    527   if (IS_BOOLEAN(x)) return x ? 'true' : 'false';
    528   if (IS_UNDEFINED(x)) return 'undefined';
    529   return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x));
    530 }
    531 
    532 function NonStringToString(x) {
    533   if (IS_NUMBER(x)) return %NumberToString(x);
    534   if (IS_BOOLEAN(x)) return x ? 'true' : 'false';
    535   if (IS_UNDEFINED(x)) return 'undefined';
    536   return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x));
    537 }
    538 
    539 
    540 // ECMA-262, section 9.9, page 36.
    541 function ToObject(x) {
    542   if (IS_STRING(x)) return new $String(x);
    543   if (IS_NUMBER(x)) return new $Number(x);
    544   if (IS_BOOLEAN(x)) return new $Boolean(x);
    545   if (IS_NULL_OR_UNDEFINED(x) && !IS_UNDETECTABLE(x)) {
    546     throw %MakeTypeError('null_to_object', []);
    547   }
    548   return x;
    549 }
    550 
    551 
    552 // ECMA-262, section 9.4, page 34.
    553 function ToInteger(x) {
    554   if (%_IsSmi(x)) return x;
    555   return %NumberToInteger(ToNumber(x));
    556 }
    557 
    558 
    559 // ECMA-262, section 9.6, page 34.
    560 function ToUint32(x) {
    561   if (%_IsSmi(x) && x >= 0) return x;
    562   return %NumberToJSUint32(ToNumber(x));
    563 }
    564 
    565 
    566 // ECMA-262, section 9.5, page 34
    567 function ToInt32(x) {
    568   if (%_IsSmi(x)) return x;
    569   return %NumberToJSInt32(ToNumber(x));
    570 }
    571 
    572 
    573 // ES5, section 9.12
    574 function SameValue(x, y) {
    575   if (typeof x != typeof y) return false;
    576   if (IS_NULL_OR_UNDEFINED(x)) return true;
    577   if (IS_NUMBER(x)) {
    578     if (NUMBER_IS_NAN(x) && NUMBER_IS_NAN(y)) return true;
    579     // x is +0 and y is -0 or vice versa
    580     if (x === 0 && y === 0 && !%_IsSmi(x) && !%_IsSmi(y) && 
    581         ((1 / x < 0 && 1 / y > 0) || (1 / x > 0 && 1 / y < 0))) {
    582       return false;
    583     }
    584     return x == y;    
    585   }
    586   if (IS_STRING(x)) return %StringEquals(x, y);
    587   if (IS_BOOLEAN(x))return %NumberEquals(%ToNumber(x),%ToNumber(y));
    588 
    589   return %_ObjectEquals(x, y);
    590 }
    591 
    592 
    593 /* ---------------------------------
    594    - - -   U t i l i t i e s   - - -
    595    ---------------------------------
    596 */
    597 
    598 // Returns if the given x is a primitive value - not an object or a
    599 // function.
    600 function IsPrimitive(x) {
    601   if (!IS_OBJECT(x) && !IS_FUNCTION(x)) {
    602     return true;
    603   } else {
    604     // Even though the type of null is "object", null is still
    605     // considered a primitive value.
    606     return IS_NULL(x);
    607   }
    608 }
    609 
    610 
    611 // ECMA-262, section 8.6.2.6, page 28.
    612 function DefaultNumber(x) {
    613   if (IS_FUNCTION(x.valueOf)) {
    614     var v = x.valueOf();
    615     if (%IsPrimitive(v)) return v;
    616   }
    617 
    618   if (IS_FUNCTION(x.toString)) {
    619     var s = x.toString();
    620     if (%IsPrimitive(s)) return s;
    621   }
    622 
    623   throw %MakeTypeError('cannot_convert_to_primitive', []);
    624 }
    625 
    626 
    627 // ECMA-262, section 8.6.2.6, page 28.
    628 function DefaultString(x) {
    629   if (IS_FUNCTION(x.toString)) {
    630     var s = x.toString();
    631     if (%IsPrimitive(s)) return s;
    632   }
    633 
    634   if (IS_FUNCTION(x.valueOf)) {
    635     var v = x.valueOf();
    636     if (%IsPrimitive(v)) return v;
    637   }
    638 
    639   throw %MakeTypeError('cannot_convert_to_primitive', []);
    640 }
    641 
    642 
    643 // NOTE: Setting the prototype for Array must take place as early as
    644 // possible due to code generation for array literals.  When
    645 // generating code for a array literal a boilerplate array is created
    646 // that is cloned when running the code.  It is essiential that the
    647 // boilerplate gets the right prototype.
    648 %FunctionSetPrototype($Array, new $Array(0));
    649