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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_TRANSFORM_H
     18 #define ANDROID_TRANSFORM_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <ui/Point.h>
     24 #include <ui/Rect.h>
     25 
     26 namespace android {
     27 
     28 class Region;
     29 
     30 // ---------------------------------------------------------------------------
     31 
     32 class Transform
     33 {
     34 public:
     35                     Transform();
     36                     Transform(const Transform&  other);
     37            explicit Transform(uint32_t orientation);
     38                     ~Transform();
     39 
     40             typedef int32_t fixed1616;
     41 
     42             // FIXME: must match OVERLAY_TRANSFORM_*, pull from hardware.h
     43             enum orientation_flags {
     44                 ROT_0   = 0x00000000,
     45                 FLIP_H  = 0x00000001,
     46                 FLIP_V  = 0x00000002,
     47                 ROT_90  = 0x00000004,
     48                 ROT_180 = FLIP_H|FLIP_V,
     49                 ROT_270 = ROT_180|ROT_90,
     50                 ROT_INVALID = 0x80
     51             };
     52 
     53             enum type_mask {
     54                 IDENTITY            = 0,
     55                 TRANSLATE           = 0x1,
     56                 ROTATE              = 0x2,
     57                 SCALE               = 0x4,
     58                 UNKNOWN             = 0x8
     59             };
     60 
     61             // query the transform
     62             bool        transformed() const;
     63             bool        preserveRects() const;
     64             uint32_t    getType() const;
     65             uint32_t    getOrientation() const;
     66 
     67             float const* operator [] (int i) const;  // returns column i
     68             int     tx() const;
     69             int     ty() const;
     70 
     71             // modify the transform
     72             void        reset();
     73             void        set(float tx, float ty);
     74             void        set(float a, float b, float c, float d);
     75             status_t    set(uint32_t flags, float w, float h);
     76 
     77             // transform data
     78             Rect    makeBounds(int w, int h) const;
     79             void    transform(fixed1616* point, int x, int y) const;
     80             Region  transform(const Region& reg) const;
     81             Transform operator * (const Transform& rhs) const;
     82 
     83             // for debugging
     84             void dump(const char* name) const;
     85 
     86 private:
     87     struct vec3 {
     88         float v[3];
     89         inline vec3() { }
     90         inline vec3(float a, float b, float c) {
     91             v[0] = a; v[1] = b; v[2] = c;
     92         }
     93         inline float operator [] (int i) const { return v[i]; }
     94         inline float& operator [] (int i) { return v[i]; }
     95     };
     96     struct vec2 {
     97         float v[2];
     98         inline vec2() { }
     99         inline vec2(float a, float b) {
    100             v[0] = a; v[1] = b;
    101         }
    102         inline float operator [] (int i) const { return v[i]; }
    103         inline float& operator [] (int i) { return v[i]; }
    104     };
    105     struct mat33 {
    106         vec3 v[3];
    107         inline const vec3& operator [] (int i) const { return v[i]; }
    108         inline vec3& operator [] (int i) { return v[i]; }
    109     };
    110 
    111     enum { UNKNOWN_TYPE = 0x80000000 };
    112 
    113     // assumes the last row is < 0 , 0 , 1 >
    114     vec2 transform(const vec2& v) const;
    115     vec3 transform(const vec3& v) const;
    116     Rect transform(const Rect& bounds) const;
    117     uint32_t type() const;
    118     static bool absIsOne(float f);
    119     static bool isZero(float f);
    120 
    121     mat33               mMatrix;
    122     mutable uint32_t    mType;
    123 };
    124 
    125 // ---------------------------------------------------------------------------
    126 }; // namespace android
    127 
    128 #endif /* ANDROID_TRANSFORM_H */
    129