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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.cooliris.media;
     18 
     19 /**
     20  * A static class for some useful operations on Floats and Vectors
     21  */
     22 
     23 public class FloatUtils {
     24     private static final float ANIMATION_SPEED = 4.0f;
     25 
     26     /**
     27      * This function animates a float value to another float value
     28      *
     29      * @param prevVal
     30      *            : The previous value (or the animated value)
     31      * @param targetVal
     32      *            : The target value
     33      * @param timeElapsed
     34      *            Time elapsed since the last time this function was called
     35      * @return The new animated value that is closer to the target value and
     36      *         clamped to the target value
     37      */
     38     public static final float animate(float prevVal, float targetVal, float timeElapsed) {
     39         timeElapsed = timeElapsed * ANIMATION_SPEED;
     40         return animateAfterFactoringSpeed(prevVal, targetVal, timeElapsed);
     41     }
     42 
     43     public static final float animateWithMaxSpeed(float prevVal, float targetVal, float timeElapsed, float maxSpeed) {
     44         float newTargetVal = targetVal;
     45         float delta = newTargetVal - prevVal;
     46         if (Math.abs(delta) > maxSpeed) {
     47             newTargetVal = prevVal + (Math.signum(delta) * maxSpeed);
     48         }
     49         timeElapsed = timeElapsed * ANIMATION_SPEED;
     50         return animateAfterFactoringSpeed(prevVal, newTargetVal, timeElapsed);
     51     }
     52 
     53     /**
     54      * This function animates a Tuple3f value to another Tuple3f value
     55      *
     56      * @param animVal
     57      *            : The animating Tuple
     58      * @param targetVal
     59      *            : The target value for the Tuple
     60      * @param timeElapsed
     61      *            : Time elapsed since the last time this function was called
     62      */
     63     public static final void animate(Vector3f animVal, Vector3f targetVal, float timeElapsed) {
     64         timeElapsed = timeElapsed * ANIMATION_SPEED;
     65         animVal.x = animateAfterFactoringSpeed(animVal.x, targetVal.x, timeElapsed);
     66         animVal.y = animateAfterFactoringSpeed(animVal.y, targetVal.y, timeElapsed);
     67         animVal.z = animateAfterFactoringSpeed(animVal.z, targetVal.z, timeElapsed);
     68     }
     69 
     70     /**
     71      * Clamp a float to a lower bound
     72      *
     73      * @param val
     74      *            : the input float value
     75      * @param minVal
     76      *            : the minimum value to use to clamp
     77      * @return the clamped value
     78      */
     79     public static final float clampMin(float val, float minVal) {
     80         if (val < minVal)
     81             return minVal; // CR: braces
     82         else
     83             return val;
     84     }
     85 
     86     /**
     87      * Clamp a float to an upper bound
     88      *
     89      * @param val
     90      *            : the input float value
     91      * @param maxVal
     92      *            : the maximum value to use to clamp
     93      * @return the clamped value
     94      */
     95     public static final float clampMax(float val, float maxVal) {
     96         if (val > maxVal)
     97             return maxVal;
     98         else
     99             return val;
    100     }
    101 
    102     // CR: these comments are barely useful. they mostly just fill space. If
    103     // anything, a one-liner would be sufficient.
    104     /**
    105      * Clamp a float to a lower and upper bound
    106      *
    107      * @param val
    108      *            : the input float value
    109      * @param minVal
    110      *            : the minimum value to use to clamp
    111      * @param maxVal
    112      *            : the maximum value to use to clamp
    113      * @return the clamped value
    114      */
    115     public static final float clamp(float val, float minVal, float maxVal) {
    116         if (val < minVal)
    117             return minVal;
    118         else if (val > maxVal)
    119             return maxVal;
    120         else
    121             return val;
    122     }
    123 
    124     /**
    125      * Clamp an integer to a lower and upper bound
    126      *
    127      * @param val
    128      *            : the input float value
    129      * @param minVal
    130      *            : the minimum value to use to clamp
    131      * @param maxVal
    132      *            : the maximum value to use to clamp
    133      * @return the clamped value
    134      */
    135     public static final int clamp(int val, int minVal, int maxVal) {
    136         if (val < minVal)
    137             return minVal;
    138         else if (val > maxVal)
    139             return maxVal;
    140         else
    141             return val;
    142     }
    143 
    144     /**
    145      * Function to check whether a point lies inside a rectangle
    146      *
    147      * @param left
    148      *            : the x coordinate of the left most point
    149      * @param right
    150      *            : the x coordinate of the right most point
    151      * @param top
    152      *            : the y coordinate of the top most point
    153      * @param bottom
    154      *            : the y coordinate of the bottom most point
    155      * @param posX
    156      *            : the input point's x coordinate
    157      * @param posY
    158      *            : the input point's y coordinate
    159      * @return true if point is inside the rectangle else return false
    160      */
    161     public static final boolean boundsContainsPoint(float left, float right, float top, float bottom, float posX, float posY) {
    162         // CR: return ... (one statement).
    163         if (posX < left || posX > right || posY < top || posY > bottom)
    164             return false;
    165         else
    166             return true;
    167     }
    168 
    169     private static final float animateAfterFactoringSpeed(float prevVal, float targetVal, float timeElapsed) {
    170         if (prevVal == targetVal)
    171             return targetVal;
    172         float newVal = prevVal + ((targetVal - prevVal) * timeElapsed);
    173         if (Math.abs(newVal - prevVal) < 0.0001f)
    174             return targetVal;
    175         if (newVal == prevVal) {
    176             return targetVal;
    177         } else { // } else if (...) { ... }; no need for a new level of
    178                  // indentation.
    179             if (prevVal > targetVal && newVal < targetVal) {
    180                 return targetVal;
    181             } else if (prevVal < targetVal && newVal > targetVal) {
    182                 return targetVal;
    183             } else {
    184                 return newVal;
    185             }
    186         }
    187     }
    188 
    189     public static final float max(float scaleX, float scaleY) {
    190         if (scaleX > scaleY)
    191             return scaleX;
    192         else
    193             return scaleY;
    194     }
    195 }
    196