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    Searched defs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 - 24 of 24) sorted by null

  /frameworks/base/opengl/include/GLES2/
gl2.h 222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /frameworks/base/opengl/tests/angeles/include/GLES/
gl.h 232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /ndk/build/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /ndk/build/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /ndk/build/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /ndk/build/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /frameworks/base/opengl/include/GLES/
gl.h 281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /frameworks/base/opengl/java/android/opengl/
GLES10.java 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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GLES20.java 140 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 141 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
  /ndk/build/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /ndk/build/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /ndk/build/platforms/android-5/arch-x86/usr/include/GLES/
gl.h 281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /ndk/build/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /ndk/build/platforms/android-8/arch-x86/usr/include/GLES/
gl.h 281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h 306 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h 306 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h 306 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h 306 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h 306 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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  /prebuilt/sdk/8/
android.jar 
  /prebuilt/sdk/4/
android.jar 
  /prebuilt/sdk/5/
android.jar 
  /prebuilt/sdk/6/
android.jar 

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