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      1 // Copyright 2006-2009 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #include "v8.h"
     29 
     30 #include "bootstrapper.h"
     31 #include "debug.h"
     32 #include "serialize.h"
     33 #include "simulator.h"
     34 #include "stub-cache.h"
     35 #include "oprofile-agent.h"
     36 #include "log.h"
     37 
     38 namespace v8 {
     39 namespace internal {
     40 
     41 bool V8::is_running_ = false;
     42 bool V8::has_been_setup_ = false;
     43 bool V8::has_been_disposed_ = false;
     44 bool V8::has_fatal_error_ = false;
     45 
     46 bool V8::Initialize(Deserializer *des) {
     47   bool create_heap_objects = des == NULL;
     48   if (has_been_disposed_ || has_fatal_error_) return false;
     49   if (IsRunning()) return true;
     50 
     51   is_running_ = true;
     52   has_been_setup_ = true;
     53   has_fatal_error_ = false;
     54   has_been_disposed_ = false;
     55 #ifdef DEBUG
     56   // The initialization process does not handle memory exhaustion.
     57   DisallowAllocationFailure disallow_allocation_failure;
     58 #endif
     59 
     60   // Enable logging before setting up the heap
     61   Logger::Setup();
     62 
     63   // Setup the platform OS support.
     64   OS::Setup();
     65 
     66   // Initialize other runtime facilities
     67 #if !V8_HOST_ARCH_ARM && V8_TARGET_ARCH_ARM
     68   ::assembler::arm::Simulator::Initialize();
     69 #endif
     70 
     71   { // NOLINT
     72     // Ensure that the thread has a valid stack guard.  The v8::Locker object
     73     // will ensure this too, but we don't have to use lockers if we are only
     74     // using one thread.
     75     ExecutionAccess lock;
     76     StackGuard::InitThread(lock);
     77   }
     78 
     79   // Setup the object heap
     80   ASSERT(!Heap::HasBeenSetup());
     81   if (!Heap::Setup(create_heap_objects)) {
     82     SetFatalError();
     83     return false;
     84   }
     85 
     86   Bootstrapper::Initialize(create_heap_objects);
     87   Builtins::Setup(create_heap_objects);
     88   Top::Initialize();
     89 
     90   if (FLAG_preemption) {
     91     v8::Locker locker;
     92     v8::Locker::StartPreemption(100);
     93   }
     94 
     95 #ifdef ENABLE_DEBUGGER_SUPPORT
     96   Debug::Setup(create_heap_objects);
     97 #endif
     98   StubCache::Initialize(create_heap_objects);
     99 
    100   // If we are deserializing, read the state into the now-empty heap.
    101   if (des != NULL) {
    102     des->Deserialize();
    103     StubCache::Clear();
    104   }
    105 
    106   // Deserializing may put strange things in the root array's copy of the
    107   // stack guard.
    108   Heap::SetStackLimits();
    109 
    110   // Setup the CPU support. Must be done after heap setup and after
    111   // any deserialization because we have to have the initial heap
    112   // objects in place for creating the code object used for probing.
    113   CPU::Setup();
    114 
    115   OProfileAgent::Initialize();
    116 
    117   // If we are deserializing, log non-function code objects and compiled
    118   // functions found in the snapshot.
    119   if (des != NULL && FLAG_log_code) {
    120     HandleScope scope;
    121     LOG(LogCodeObjects());
    122     LOG(LogCompiledFunctions());
    123   }
    124 
    125   return true;
    126 }
    127 
    128 
    129 void V8::SetFatalError() {
    130   is_running_ = false;
    131   has_fatal_error_ = true;
    132 }
    133 
    134 
    135 void V8::TearDown() {
    136   if (!has_been_setup_ || has_been_disposed_) return;
    137 
    138   OProfileAgent::TearDown();
    139 
    140   if (FLAG_preemption) {
    141     v8::Locker locker;
    142     v8::Locker::StopPreemption();
    143   }
    144 
    145   Builtins::TearDown();
    146   Bootstrapper::TearDown();
    147 
    148   Top::TearDown();
    149 
    150   Heap::TearDown();
    151   Logger::TearDown();
    152 
    153   is_running_ = false;
    154   has_been_disposed_ = true;
    155 }
    156 
    157 
    158 uint32_t V8::Random() {
    159   // Random number generator using George Marsaglia's MWC algorithm.
    160   static uint32_t hi = 0;
    161   static uint32_t lo = 0;
    162 
    163   // Initialize seed using the system random(). If one of the seeds
    164   // should ever become zero again, or if random() returns zero, we
    165   // avoid getting stuck with zero bits in hi or lo by re-initializing
    166   // them on demand.
    167   if (hi == 0) hi = random();
    168   if (lo == 0) lo = random();
    169 
    170   // Mix the bits.
    171   hi = 36969 * (hi & 0xFFFF) + (hi >> 16);
    172   lo = 18273 * (lo & 0xFFFF) + (lo >> 16);
    173   return (hi << 16) + (lo & 0xFFFF);
    174 }
    175 
    176 
    177 bool V8::IdleNotification() {
    178   // Returning true tells the caller that there is no need to call
    179   // IdleNotification again.
    180   if (!FLAG_use_idle_notification) return true;
    181 
    182   // Tell the heap that it may want to adjust.
    183   return Heap::IdleNotification();
    184 }
    185 
    186 static const uint32_t kRandomPositiveSmiMax = 0x3fffffff;
    187 
    188 Smi* V8::RandomPositiveSmi() {
    189   uint32_t random = Random();
    190   ASSERT(static_cast<uint32_t>(Smi::kMaxValue) >= kRandomPositiveSmiMax);
    191   // kRandomPositiveSmiMax must match the value being divided
    192   // by in math.js.
    193   return Smi::FromInt(random & kRandomPositiveSmiMax);
    194 }
    195 
    196 } }  // namespace v8::internal
    197