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  /external/skia/src/gl/
SkGLDevice_FBO.cpp 1 #include "SkGLDevice_FBO.h"
4 SkGLDevice_FBO::SkGLDevice_FBO(const SkBitmap& bitmap, bool offscreen)
34 SkGLDevice_FBO::~SkGLDevice_FBO() {
43 SkGLDevice::TexOrientation SkGLDevice_FBO::bindDeviceAsTexture() {
51 void SkGLDevice_FBO::gainFocus(SkCanvas* canvas) {
SkGLDevice_FBO.h 6 class SkGLDevice_FBO : public SkGLDevice {
8 SkGLDevice_FBO(const SkBitmap& bitmap, bool offscreen);
9 virtual ~SkGLDevice_FBO();

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