1 /* 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann (at) kde.org> 3 * 2007 Rob Buis <buis (at) kde.org> 4 * 2008 Dirk Schulze <krit (at) webkit.org> 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #include "config.h" 29 30 #if ENABLE(SVG) 31 #include "SVGPaintServer.h" 32 33 #include "GraphicsContext.h" 34 #include "NodeRenderStyle.h" 35 #include "RenderObject.h" 36 #include "RenderStyle.h" 37 #include "SVGPaintServerSolid.h" 38 #include "SVGStyledElement.h" 39 #include "SVGURIReference.h" 40 41 #if PLATFORM(SKIA) && !PLATFORM(ANDROID) 42 #include "PlatformContextSkia.h" 43 #endif 44 45 namespace WebCore { 46 47 SVGPaintServer::SVGPaintServer() 48 { 49 } 50 51 SVGPaintServer::~SVGPaintServer() 52 { 53 } 54 55 TextStream& operator<<(TextStream& ts, const SVGPaintServer& paintServer) 56 { 57 return paintServer.externalRepresentation(ts); 58 } 59 60 SVGPaintServer* getPaintServerById(Document* document, const AtomicString& id, const RenderObject* object) 61 { 62 SVGResource* resource = getResourceById(document, id, object); 63 if (resource && resource->isPaintServer()) 64 return static_cast<SVGPaintServer*>(resource); 65 66 return 0; 67 } 68 69 SVGPaintServerSolid* SVGPaintServer::sharedSolidPaintServer() 70 { 71 static SVGPaintServerSolid* _sharedSolidPaintServer = SVGPaintServerSolid::create().releaseRef(); 72 73 return _sharedSolidPaintServer; 74 } 75 76 SVGPaintServer* SVGPaintServer::fillPaintServer(const RenderStyle* style, const RenderObject* item) 77 { 78 if (!style->svgStyle()->hasFill()) 79 return 0; 80 81 SVGPaint* fill = style->svgStyle()->fillPaint(); 82 83 SVGPaintServer* fillPaintServer = 0; 84 SVGPaint::SVGPaintType paintType = fill->paintType(); 85 if (paintType == SVGPaint::SVG_PAINTTYPE_URI || 86 paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR) { 87 AtomicString id(SVGURIReference::getTarget(fill->uri())); 88 fillPaintServer = getPaintServerById(item->document(), id, item); 89 90 SVGElement* svgElement = static_cast<SVGElement*>(item->node()); 91 ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); 92 93 if (item->isRenderPath() && fillPaintServer) 94 fillPaintServer->addClient(static_cast<SVGStyledElement*>(svgElement)); 95 else if (!fillPaintServer && paintType == SVGPaint::SVG_PAINTTYPE_URI) 96 svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement)); 97 } 98 if (paintType != SVGPaint::SVG_PAINTTYPE_URI && !fillPaintServer) { 99 fillPaintServer = sharedSolidPaintServer(); 100 SVGPaintServerSolid* fillPaintServerSolid = static_cast<SVGPaintServerSolid*>(fillPaintServer); 101 if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) 102 fillPaintServerSolid->setColor(style->color()); 103 else 104 fillPaintServerSolid->setColor(fill->color()); 105 // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT 106 if (!fillPaintServerSolid->color().isValid()) 107 fillPaintServer = 0; 108 } 109 if (!fillPaintServer) { 110 // default value (black), see bug 11017 111 fillPaintServer = sharedSolidPaintServer(); 112 static_cast<SVGPaintServerSolid*>(fillPaintServer)->setColor(Color::black); 113 } 114 return fillPaintServer; 115 } 116 117 SVGPaintServer* SVGPaintServer::strokePaintServer(const RenderStyle* style, const RenderObject* item) 118 { 119 if (!style->svgStyle()->hasStroke()) 120 return 0; 121 122 SVGPaint* stroke = style->svgStyle()->strokePaint(); 123 124 SVGPaintServer* strokePaintServer = 0; 125 SVGPaint::SVGPaintType paintType = stroke->paintType(); 126 if (paintType == SVGPaint::SVG_PAINTTYPE_URI || 127 paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR) { 128 AtomicString id(SVGURIReference::getTarget(stroke->uri())); 129 strokePaintServer = getPaintServerById(item->document(), id, item); 130 131 SVGElement* svgElement = static_cast<SVGElement*>(item->node()); 132 ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); 133 134 if (item->isRenderPath() && strokePaintServer) 135 strokePaintServer->addClient(static_cast<SVGStyledElement*>(svgElement)); 136 else if (!strokePaintServer && paintType == SVGPaint::SVG_PAINTTYPE_URI) 137 svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement)); 138 } 139 if (paintType != SVGPaint::SVG_PAINTTYPE_URI && !strokePaintServer) { 140 strokePaintServer = sharedSolidPaintServer(); 141 SVGPaintServerSolid* strokePaintServerSolid = static_cast<SVGPaintServerSolid*>(strokePaintServer); 142 if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) 143 strokePaintServerSolid->setColor(style->color()); 144 else 145 strokePaintServerSolid->setColor(stroke->color()); 146 // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT 147 if (!strokePaintServerSolid->color().isValid()) 148 strokePaintServer = 0; 149 } 150 151 return strokePaintServer; 152 } 153 154 void applyStrokeStyleToContext(GraphicsContext* context, const RenderStyle* style, const RenderObject* object) 155 { 156 context->setStrokeThickness(SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeWidth(), 1.0f)); 157 context->setLineCap(style->svgStyle()->capStyle()); 158 context->setLineJoin(style->svgStyle()->joinStyle()); 159 if (style->svgStyle()->joinStyle() == MiterJoin) 160 context->setMiterLimit(style->svgStyle()->strokeMiterLimit()); 161 162 const DashArray& dashes = dashArrayFromRenderingStyle(object->style(), object->document()->documentElement()->renderStyle()); 163 float dashOffset = SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeDashOffset(), 0.0f); 164 context->setLineDash(dashes, dashOffset); 165 } 166 167 bool SVGPaintServer::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const 168 { 169 return setup(context, object, object ? object->style() : 0, type, isPaintingText); 170 } 171 172 void SVGPaintServer::draw(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const 173 { 174 if (!setup(context, path, type)) 175 return; 176 177 renderPath(context, path, type); 178 teardown(context, path, type); 179 } 180 181 void SVGPaintServer::renderPath(GraphicsContext*& context, const RenderObject* path, SVGPaintTargetType type) const 182 { 183 const SVGRenderStyle* style = path ? path->style()->svgStyle() : 0; 184 185 if ((type & ApplyToFillTargetType) && (!style || style->hasFill())) 186 context->fillPath(); 187 188 if ((type & ApplyToStrokeTargetType) && (!style || style->hasStroke())) 189 context->strokePath(); 190 } 191 192 #if PLATFORM(SKIA) && !PLATFORM(ANDROID) 193 void SVGPaintServer::teardown(GraphicsContext*& context, const RenderObject*, SVGPaintTargetType, bool) const 194 { 195 // FIXME: Move this into the GraphicsContext 196 // WebKit implicitly expects us to reset the path. 197 // For example in fillAndStrokePath() of RenderPath.cpp the path is 198 // added back to the context after filling. This is because internally it 199 // calls CGContextFillPath() which closes the path. 200 context->beginPath(); 201 context->platformContext()->setFillShader(0); 202 context->platformContext()->setStrokeShader(0); 203 } 204 #else 205 void SVGPaintServer::teardown(GraphicsContext*&, const RenderObject*, SVGPaintTargetType, bool) const 206 { 207 } 208 #endif 209 210 DashArray dashArrayFromRenderingStyle(const RenderStyle* style, RenderStyle* rootStyle) 211 { 212 DashArray array; 213 214 CSSValueList* dashes = style->svgStyle()->strokeDashArray(); 215 if (dashes) { 216 CSSPrimitiveValue* dash = 0; 217 unsigned long len = dashes->length(); 218 for (unsigned long i = 0; i < len; i++) { 219 dash = static_cast<CSSPrimitiveValue*>(dashes->itemWithoutBoundsCheck(i)); 220 if (!dash) 221 continue; 222 223 array.append((float) dash->computeLengthFloat(const_cast<RenderStyle*>(style), rootStyle)); 224 } 225 } 226 227 return array; 228 } 229 230 } // namespace WebCore 231 232 #endif 233