/external/bluetooth/glib/gio/inotify/ |
inotify-helper.c | 146 gchar *fullpath; local 154 fullpath = g_strdup_printf ("%s/%s", sub->dirname, event->name); 156 fullpath = g_strdup_printf ("%s/", sub->dirname); 158 child = g_file_new_for_path (fullpath); 159 g_free (fullpath); 171 gchar *fullpath; local 181 fullpath = g_strdup_printf ("%s/%s", sub->dirname, sub->filename); 182 g_warning ("Missing callback called fullpath = %s\n", fullpath); 183 if (!g_file_test (fullpath, G_FILE_TEST_EXISTS) [all...] |
/external/quake/quake/src/QW/client/ |
gl_mesh.c | 290 char cache[MAX_QPATH], fullpath[MAX_OSPATH];
local 324 sprintf (fullpath, "%s/%s", com_gamedir, cache);
325 f = fopen (fullpath, "wb");
331 f = fopen (fullpath, "wb");
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/external/quake/quake/src/WinQuake/ |
gl_mesh.cpp | 303 char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c; local 339 sprintf (fullpath, "%s/%s", com_gamedir, cache); 340 f = fopen (fullpath, "wb");
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gl_draw.cpp | 285 char fullpath[MAX_OSPATH]; local 286 sprintf(fullpath, "%s/%s", com_gamedir, TEXTURE_STORE_NAME); 288 mFileId = open(fullpath, O_RDWR | O_CREAT, 0666); 290 Sys_Error("Could not open texture store file %s: %d", fullpath, 309 Sys_Error("Could not mmap file %s: %d", fullpath, errno); [all...] |
/external/fsck_msdos/ |
dir.c | 100 static char *fullpath(struct dosDirEntry *); 170 fullpath(struct dosDirEntry *dir) function 399 fullpath(dir), dir->size, physicalSize); 411 fullpath(dir)); 498 fullpath(dir)); 624 fullpath(dir), 2); 663 fullpath(&dirent), 0); 679 fullpath(&dirent)); 705 fullpath(&dirent)); 709 fullpath(&dirent) [all...] |
/external/skia/src/ports/ |
SkFontHost_android.cpp | 314 SkString fullpath; local 317 GetFullPathForSysFonts(&fullpath, path); 318 path = fullpath.c_str(); 361 SkString fullpath; local 362 GetFullPathForSysFonts(&fullpath, path); 364 SkMMAPStream stream(fullpath.c_str()); 370 SkFILEStream stream(fullpath.c_str()); 378 SkDebugf("---- failed to open <%s> as a font\n", fullpath.c_str());
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/prebuilt/common/ant/ |
ant.jar | |