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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "V8DOMMap.h"
     33 
     34 #include "DOMData.h"
     35 #include "DOMDataStore.h"
     36 #include "DOMObjectsInclude.h"
     37 #include "MainThreadDOMData.h"
     38 #include "ScopedDOMDataStore.h"
     39 
     40 namespace WebCore {
     41 
     42 DOMDataStoreHandle::DOMDataStoreHandle()
     43     : m_store(new ScopedDOMDataStore(DOMData::getCurrent()))
     44 {
     45 }
     46 
     47 DOMDataStoreHandle::~DOMDataStoreHandle()
     48 {
     49 }
     50 
     51 static bool fasterDOMStoreAccess = false;
     52 
     53 static inline DOMDataStore& getDOMDataStore()
     54 {
     55     if (LIKELY(fasterDOMStoreAccess)) {
     56         ASSERT(WTF::isMainThread());
     57         return MainThreadDOMData::getCurrentMainThreadStore();
     58     }
     59 
     60     return DOMData::getCurrent()->getStore();
     61 }
     62 
     63 void enableFasterDOMStoreAccess()
     64 {
     65     fasterDOMStoreAccess = true;
     66 }
     67 
     68 DOMNodeMapping& getDOMNodeMap()
     69 {
     70     return getDOMDataStore().domNodeMap();
     71 }
     72 
     73 DOMWrapperMap<void>& getDOMObjectMap()
     74 {
     75     return getDOMDataStore().domObjectMap();
     76 }
     77 
     78 DOMWrapperMap<void>& getActiveDOMObjectMap()
     79 {
     80     return getDOMDataStore().activeDomObjectMap();
     81 }
     82 
     83 #if ENABLE(SVG)
     84 
     85 DOMWrapperMap<SVGElementInstance>& getDOMSVGElementInstanceMap()
     86 {
     87     return getDOMDataStore().domSvgElementInstanceMap();
     88 }
     89 
     90 // Map of SVG objects with contexts to V8 objects
     91 DOMWrapperMap<void>& getDOMSVGObjectWithContextMap()
     92 {
     93     return getDOMDataStore().domSvgObjectWithContextMap();
     94 }
     95 
     96 #endif // ENABLE(SVG)
     97 
     98 static void removeAllDOMObjectsInCurrentThreadHelper()
     99 {
    100     v8::HandleScope scope;
    101 
    102     // Deref all objects in the delayed queue.
    103     DOMData::getCurrent()->derefDelayedObjects();
    104 
    105     // The DOM objects with the following types only exist on the main thread.
    106     if (WTF::isMainThread()) {
    107         // Remove all DOM nodes.
    108         DOMData::removeObjectsFromWrapperMap<Node>(getDOMNodeMap());
    109 
    110 #if ENABLE(SVG)
    111         // Remove all SVG element instances in the wrapper map.
    112         DOMData::removeObjectsFromWrapperMap<SVGElementInstance>(getDOMSVGElementInstanceMap());
    113 
    114         // Remove all SVG objects with context in the wrapper map.
    115         DOMData::removeObjectsFromWrapperMap<void>(getDOMSVGObjectWithContextMap());
    116 #endif
    117     }
    118 
    119     // Remove all DOM objects in the wrapper map.
    120     DOMData::removeObjectsFromWrapperMap<void>(getDOMObjectMap());
    121 
    122     // Remove all active DOM objects in the wrapper map.
    123     DOMData::removeObjectsFromWrapperMap<void>(getActiveDOMObjectMap());
    124 }
    125 
    126 void removeAllDOMObjectsInCurrentThread()
    127 {
    128     // Use the locker only if it has already been invoked before, as by worker thread.
    129     if (v8::Locker::IsActive()) {
    130         v8::Locker locker;
    131         removeAllDOMObjectsInCurrentThreadHelper();
    132     } else
    133         removeAllDOMObjectsInCurrentThreadHelper();
    134 }
    135 
    136 
    137 void visitDOMNodesInCurrentThread(DOMWrapperMap<Node>::Visitor* visitor)
    138 {
    139     v8::HandleScope scope;
    140 
    141     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
    142     DOMDataList& list = DOMDataStore::allStores();
    143     for (size_t i = 0; i < list.size(); ++i) {
    144         DOMDataStore* store = list[i];
    145         if (!store->domData()->owningThread() == WTF::currentThread())
    146             continue;
    147 
    148         store->domNodeMap().visit(visitor);
    149     }
    150 }
    151 
    152 void visitDOMObjectsInCurrentThread(DOMWrapperMap<void>::Visitor* visitor)
    153 {
    154     v8::HandleScope scope;
    155 
    156     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
    157     DOMDataList& list = DOMDataStore::allStores();
    158     for (size_t i = 0; i < list.size(); ++i) {
    159         DOMDataStore* store = list[i];
    160         if (!store->domData()->owningThread() == WTF::currentThread())
    161             continue;
    162 
    163         store->domObjectMap().visit(visitor);
    164     }
    165 }
    166 
    167 void visitActiveDOMObjectsInCurrentThread(DOMWrapperMap<void>::Visitor* visitor)
    168 {
    169     v8::HandleScope scope;
    170 
    171     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
    172     DOMDataList& list = DOMDataStore::allStores();
    173     for (size_t i = 0; i < list.size(); ++i) {
    174         DOMDataStore* store = list[i];
    175         if (!store->domData()->owningThread() == WTF::currentThread())
    176             continue;
    177 
    178         store->activeDomObjectMap().visit(visitor);
    179     }
    180 }
    181 
    182 #if ENABLE(SVG)
    183 
    184 void visitDOMSVGElementInstancesInCurrentThread(DOMWrapperMap<SVGElementInstance>::Visitor* visitor)
    185 {
    186     v8::HandleScope scope;
    187 
    188     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
    189     DOMDataList& list = DOMDataStore::allStores();
    190     for (size_t i = 0; i < list.size(); ++i) {
    191         DOMDataStore* store = list[i];
    192         if (!store->domData()->owningThread() == WTF::currentThread())
    193             continue;
    194 
    195         store->domSvgElementInstanceMap().visit(visitor);
    196     }
    197 }
    198 
    199 void visitSVGObjectsInCurrentThread(DOMWrapperMap<void>::Visitor* visitor)
    200 {
    201     v8::HandleScope scope;
    202 
    203     WTF::MutexLocker locker(DOMDataStore::allStoresMutex());
    204     DOMDataList& list = DOMDataStore::allStores();
    205     for (size_t i = 0; i < list.size(); ++i) {
    206         DOMDataStore* store = list[i];
    207         if (!store->domData()->owningThread() == WTF::currentThread())
    208             continue;
    209 
    210         store->domSvgObjectWithContextMap().visit(visitor);
    211     }
    212 }
    213 
    214 #endif
    215 
    216 } // namespace WebCore
    217