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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #include <stdint.h>
     19 #include <sys/types.h>
     20 #include <utils/Timers.h>
     21 #include <utils/Errors.h>
     22 #include <utils/KeyedVector.h>
     23 #include <hardware_legacy/AudioPolicyInterface.h>
     24 
     25 
     26 namespace android {
     27 
     28 // ----------------------------------------------------------------------------
     29 
     30 #define MAX_DEVICE_ADDRESS_LEN 20
     31 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
     32 #define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
     33 // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
     34 #define SONIFICATION_HEADSET_VOLUME_MIN  0.016
     35 // Time in seconds during which we consider that music is still active after a music
     36 // track was stopped - see computeVolume()
     37 #define SONIFICATION_HEADSET_MUSIC_DELAY  5
     38 // Time in milliseconds during witch some streams are muted while the audio path
     39 // is switched
     40 #define MUTE_TIME_MS 2000
     41 
     42 #define NUM_TEST_OUTPUTS 5
     43 
     44 // ----------------------------------------------------------------------------
     45 // AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
     46 // Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
     47 // and override methods for which the platfrom specific behavior differs from the implementation
     48 // in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
     49 // class must be implemented as well as the class factory function createAudioPolicyManager()
     50 // and provided in a shared library libaudiopolicy.so.
     51 // ----------------------------------------------------------------------------
     52 
     53 class AudioPolicyManagerBase: public AudioPolicyInterface
     54 #ifdef AUDIO_POLICY_TEST
     55     , public Thread
     56 #endif //AUDIO_POLICY_TEST
     57 {
     58 
     59 public:
     60                 AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
     61         virtual ~AudioPolicyManagerBase();
     62 
     63         // AudioPolicyInterface
     64         virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
     65                                                           AudioSystem::device_connection_state state,
     66                                                           const char *device_address);
     67         virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
     68                                                                               const char *device_address);
     69         virtual void setPhoneState(int state);
     70         virtual void setRingerMode(uint32_t mode, uint32_t mask);
     71         virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
     72         virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
     73         virtual void setSystemProperty(const char* property, const char* value);
     74         virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
     75                                             uint32_t samplingRate,
     76                                             uint32_t format,
     77                                             uint32_t channels,
     78                                             AudioSystem::output_flags flags);
     79         virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
     80         virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
     81         virtual void releaseOutput(audio_io_handle_t output);
     82         virtual audio_io_handle_t getInput(int inputSource,
     83                                             uint32_t samplingRate,
     84                                             uint32_t format,
     85                                             uint32_t channels,
     86                                             AudioSystem::audio_in_acoustics acoustics);
     87         // indicates to the audio policy manager that the input starts being used.
     88         virtual status_t startInput(audio_io_handle_t input);
     89         // indicates to the audio policy manager that the input stops being used.
     90         virtual status_t stopInput(audio_io_handle_t input);
     91         virtual void releaseInput(audio_io_handle_t input);
     92         virtual void initStreamVolume(AudioSystem::stream_type stream,
     93                                                     int indexMin,
     94                                                     int indexMax);
     95         virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
     96         virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
     97 
     98         virtual status_t dump(int fd);
     99 
    100 protected:
    101 
    102         enum routing_strategy {
    103             STRATEGY_MEDIA,
    104             STRATEGY_PHONE,
    105             STRATEGY_SONIFICATION,
    106             STRATEGY_DTMF,
    107             NUM_STRATEGIES
    108         };
    109 
    110         // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
    111         // and keep track of the usage of this output by each audio stream type.
    112         class AudioOutputDescriptor
    113         {
    114         public:
    115             AudioOutputDescriptor();
    116 
    117             status_t    dump(int fd);
    118 
    119             uint32_t device();
    120             void changeRefCount(AudioSystem::stream_type, int delta);
    121             uint32_t refCount();
    122             uint32_t strategyRefCount(routing_strategy strategy);
    123             bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
    124             bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
    125 
    126             audio_io_handle_t mId;              // output handle
    127             uint32_t mSamplingRate;             //
    128             uint32_t mFormat;                   //
    129             uint32_t mChannels;                 // output configuration
    130             uint32_t mLatency;                  //
    131             AudioSystem::output_flags mFlags;   //
    132             uint32_t mDevice;                   // current device this output is routed to
    133             uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
    134             AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
    135             AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
    136             float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
    137             int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
    138         };
    139 
    140         // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
    141         // and keep track of the usage of this input.
    142         class AudioInputDescriptor
    143         {
    144         public:
    145             AudioInputDescriptor();
    146 
    147             status_t    dump(int fd);
    148 
    149             uint32_t mSamplingRate;                     //
    150             uint32_t mFormat;                           // input configuration
    151             uint32_t mChannels;                         //
    152             AudioSystem::audio_in_acoustics mAcoustics; //
    153             uint32_t mDevice;                           // current device this input is routed to
    154             uint32_t mRefCount;                         // number of AudioRecord clients using this output
    155             int      mInputSource;                     // input source selected by application (mediarecorder.h)
    156         };
    157 
    158         // stream descriptor used for volume control
    159         class StreamDescriptor
    160         {
    161         public:
    162             StreamDescriptor()
    163             :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
    164 
    165             void dump(char* buffer, size_t size);
    166 
    167             int mIndexMin;      // min volume index
    168             int mIndexMax;      // max volume index
    169             int mIndexCur;      // current volume index
    170             bool mCanBeMuted;   // true is the stream can be muted
    171         };
    172 
    173         void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
    174 
    175         // return the strategy corresponding to a given stream type
    176         static routing_strategy getStrategy(AudioSystem::stream_type stream);
    177         // return appropriate device for streams handled by the specified strategy according to current
    178         // phone state, connected devices...
    179         // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
    180         // by current state (device connected, phone state, force use, a2dp output...)
    181         // This allows to:
    182         //  1 speed up process when the state is stable (when starting or stopping an output)
    183         //  2 access to either current device selection (fromCache == true) or
    184         // "future" device selection (fromCache == false) when called from a context
    185         //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
    186         //  before updateDeviceForStrategy() is called.
    187         virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
    188         // change the route of the specified output
    189         void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
    190         // select input device corresponding to requested audio source
    191         virtual uint32_t getDeviceForInputSource(int inputSource);
    192         // return io handle of active input or 0 if no input is active
    193         audio_io_handle_t getActiveInput();
    194         // compute the actual volume for a given stream according to the requested index and a particular
    195         // device
    196         virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
    197         // check that volume change is permitted, compute and send new volume to audio hardware
    198         status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
    199         // apply all stream volumes to the specified output and device
    200         void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0);
    201         // Mute or unmute all streams handled by the specified strategy on the specified output
    202         void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
    203         // Mute or unmute the stream on the specified output
    204         void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
    205         // handle special cases for sonification strategy while in call: mute streams or replace by
    206         // a special tone in the device used for communication
    207         void handleIncallSonification(int stream, bool starting, bool stateChange);
    208         // true is current platform implements a back microphone
    209         virtual bool hasBackMicrophone() const { return false; }
    210 
    211 #ifdef WITH_A2DP
    212         // true is current platform supports suplication of notifications and ringtones over A2DP output
    213         virtual bool a2dpUsedForSonification() const { return true; }
    214         status_t handleA2dpConnection(AudioSystem::audio_devices device,
    215                                                             const char *device_address);
    216         status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
    217                                                             const char *device_address);
    218         void closeA2dpOutputs();
    219         // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
    220         // must be called every time a condition that affects the output choice for a given strategy is
    221         // changed: connected device, phone state, force use...
    222         // Must be called before updateDeviceForStrategy()
    223         void checkOutputForStrategy(routing_strategy strategy, uint32_t &newDevice);
    224         // Same as checkOutputForStrategy() but for a all strategies in order of priority
    225         void checkOutputForAllStrategies(uint32_t &newDevice);
    226 
    227 #endif
    228         // selects the most appropriate device on output for current state
    229         // must be called every time a condition that affects the device choice for a given output is
    230         // changed: connected device, phone state, force use, output start, output stop..
    231         // see getDeviceForStrategy() for the use of fromCache parameter
    232         uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
    233         // updates cache of device used by all strategies (mDeviceForStrategy[])
    234         // must be called every time a condition that affects the device choice for a given strategy is
    235         // changed: connected device, phone state, force use...
    236         // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
    237          // Must be called after checkOutputForAllStrategies()
    238         void updateDeviceForStrategy();
    239         // true if current platform requires a specific output to be opened for this particular
    240         // set of parameters. This function is called by getOutput() and is implemented by platform
    241         // specific audio policy manager.
    242         virtual bool needsDirectOuput(AudioSystem::stream_type stream,
    243                                     uint32_t samplingRate,
    244                                     uint32_t format,
    245                                     uint32_t channels,
    246                                     AudioSystem::output_flags flags,
    247                                     uint32_t device);
    248 #ifdef AUDIO_POLICY_TEST
    249         virtual     bool        threadLoop();
    250                     void        exit();
    251         int testOutputIndex(audio_io_handle_t output);
    252 #endif //AUDIO_POLICY_TEST
    253 
    254         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
    255         audio_io_handle_t mHardwareOutput;              // hardware output handler
    256         audio_io_handle_t mA2dpOutput;                  // A2DP output handler
    257         audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
    258 
    259         KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
    260         KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
    261         uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
    262         uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
    263         int mPhoneState;                                                    // current phone state
    264         uint32_t                 mRingerMode;                               // current ringer mode
    265         AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
    266 
    267         StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
    268         String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
    269         String8 mScoDeviceAddress;                                          // SCO device MAC address
    270         nsecs_t mMusicStopTime;                                             // time when last music stream was stopped
    271         bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
    272         uint32_t mDeviceForStrategy[NUM_STRATEGIES];
    273 
    274 #ifdef AUDIO_POLICY_TEST
    275         Mutex   mLock;
    276         Condition mWaitWorkCV;
    277 
    278         int             mCurOutput;
    279         bool            mDirectOutput;
    280         audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
    281         int             mTestInput;
    282         uint32_t        mTestDevice;
    283         uint32_t        mTestSamplingRate;
    284         uint32_t        mTestFormat;
    285         uint32_t        mTestChannels;
    286         uint32_t        mTestLatencyMs;
    287 #endif //AUDIO_POLICY_TEST
    288 };
    289 
    290 };
    291