/external/easymock/src/org/easymock/ |
IMocksControl.java | 65 * Switches the control from record mode to replay mode.
67 void replay();
method in interface:IMocksControl
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MockControl.java | 113 * Switches the mock object from record state to replay state. For more
117 * if the mock object already is in replay state.
119 public void replay() {
method in class:MockControl 120 ctrl.replay();
141 * if the mock object is in replay state, if no method was
158 * if the mock object is in replay state or if no method was
179 * if the mock object is in replay state, if no method was
196 * if the mock object is in replay state, if no method was
215 * if the mock object is in replay state or if no method was
238 * if the mock object is in replay state, if no method was [all...] |
EasyMockSupport.java | 174 * mock objects) to replay mode. For details, see the EasyMock
179 c.replay();
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EasyMock.java | 1545 public static void replay(Object... mocks) { method in class:EasyMock [all...] |
/external/easymock/src/org/easymock/internal/ |
IMocksControlState.java | 52 void replay();
method in interface:IMocksControlState
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MocksControl.java | 95 public void replay() {
method in class:MocksControl 97 state.replay();
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ReplayState.java | 75 public void replay() {
method in class:ReplayState 159 "This method must not be called in replay state."));
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RecordState.java | 81 public void replay() {
method in class:RecordState
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/external/iproute2/ip/ |
xfrm_state.c | 59 fprintf(stderr, " [ reqid REQID ] [ seq SEQ ] [ replay-window SIZE ] [ flag FLAG-LIST ]\n"); 60 fprintf(stderr, " [ encap ENCAP ] [ sel SELECTOR ] [ replay-seq SEQ ]\n"); 61 fprintf(stderr, " [ replay-oseq SEQ ] [ LIMIT-LIST ]\n"); 238 struct xfrm_replay_state replay; local 247 memset(&replay, 0, sizeof(replay)); 269 } else if (strcmp(*argv, "replay-window") == 0) { 272 invarg("\"replay-window\" value is invalid", *argv); 273 } else if (strcmp(*argv, "replay-seq") == 0) { 275 if (get_u32(&replay.seq, *argv, 0) [all...] |
/hardware/broadcom/wlan/bcm4329/src/include/proto/ |
eapol.h | 63 unsigned char replay[EAPOL_KEY_REPLAY_LEN]; /* Replay Counter */ member in struct:__anon7513 95 unsigned char replay[EAPOL_WPA_KEY_REPLAY_LEN]; /* Replay Counter */ member in struct:__anon7514
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/external/icu4c/common/ |
ucnv.c | 808 * converting a replay buffer will not result in a replay. 809 * This is because a replay is necessary only after the _continuation_ of a 810 * partial match failed, but a replay buffer is converted as a whole. 812 * but there will not be a continuation _during_ the replay which could fail. 815 * recursively in a way that causes another replay to be stored, but that 833 UChar replay[UCNV_EXT_MAX_UCHARS]; local 869 * We need to "replay" them from a temporary buffer and convert them first. 876 uprv_memcpy(replay, cnv->preFromU, -cnv->preFromULength*U_SIZEOF_UCHAR); 877 pArgs->source=replay; 1278 char replay[UCNV_EXT_MAX_BYTES]; local [all...] |
/external/iproute2/include/linux/ |
xfrm.h | 108 __u32 replay; member in struct:xfrm_stats 246 XFRM_AE_RTHR=1, /* replay threshold*/ 247 XFRM_AE_RVAL=2, /* replay value */ 250 XFRM_AE_CR=16, /* Event cause is replay update */
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/bionic/libc/kernel/common/linux/ |
input.h | 683 struct ff_replay replay; member in struct:ff_effect
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/ndk/build/platforms/android-3/arch-arm/usr/include/linux/ |
input.h | 683 struct ff_replay replay; member in struct:ff_effect
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/ndk/build/platforms/android-4/arch-arm/usr/include/linux/ |
input.h | 683 struct ff_replay replay; member in struct:ff_effect
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/ndk/build/platforms/android-5/arch-arm/usr/include/linux/ |
input.h | 683 struct ff_replay replay; member in struct:ff_effect
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/ndk/build/platforms/android-5/arch-x86/usr/include/linux/ |
input.h | 683 struct ff_replay replay; member in struct:ff_effect
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/ndk/build/platforms/android-8/arch-arm/usr/include/linux/ |
input.h | 683 struct ff_replay replay; member in struct:ff_effect
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/ndk/build/platforms/android-8/arch-x86/usr/include/linux/ |
input.h | 683 struct ff_replay replay; member in struct:ff_effect
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/external/kernel-headers/original/linux/ |
input.h | 775 struct ff_replay replay; member in struct:ff_effect
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