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  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 22 import android.graphics.Shader;
29 @TestTargetClass(android.graphics.Shader.class)
33 method = "Shader",
37 new Shader();
58 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
61 shader.setLocalMatrix(m);
62 assertFalse(shader.getLocalMatrix(m))
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BitmapShaderTest.java 27 import android.graphics.Shader;
29 import android.graphics.Shader.TileMode;
55 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local
56 Shader.TileMode.REPEAT);
58 paint.setShader(shader);
ComposeShaderTest.java 31 import android.graphics.Shader;
34 import android.graphics.Shader.TileMode;
48 args = {Shader.class, Shader.class, PorterDuff.Mode.class}
52 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
55 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); local
60 paint.setShader(shader);
85 args = {Shader.class, Shader.class, Xfermode.class
98 ComposeShader shader = new ComposeShader(blueShader, redShader, xferMode); local
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SweepGradientTest.java 28 import android.graphics.Shader;
64 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local
65 mPaint.setShader(shader);
78 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
79 mPaint.setShader(shader);
94 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
95 mPaint.setShader(shader);
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  /external/skia/src/views/
SkParsePaint.cpp 9 if ((node = dom.getFirstChild(node, "shader")) == NULL)
99 SkShader* shader = inflate_shader(dom, node); local
100 if (shader)
101 paint->setShader(shader)->unref();
SkListView.cpp 533 SkShader* shader = SkShader::CreateBitmapShader(fBGRef->bitmap(), false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local
534 paint.setShader(shader)->unref();
720 SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local
721 p.setShader(shader)->unref();
723 shader->setLocalMatrix(matrix);
  /external/skia/gm/
gradients.cpp 92 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); local
93 paint.setShader(shader);
95 shader->unref();
tilemodes.cpp 43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local
44 paint->setShader(shader)->unref();
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 LOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader = 0
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  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 LOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader = 0
    [all...]
  /ndk/samples/hello-gl2/jni/
gl_code.cpp 58 GLuint shader = glCreateShader(shaderType); local
59 if (shader) {
60 glShaderSource(shader, 1, &pSource, NULL);
61 glCompileShader(shader);
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
66 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
70 glGetShaderInfoLog(shader, infoLen, NULL, buf);
71 LOGE("Could not compile shader %d:\n%s\n",
75 glDeleteShader(shader);
76 shader = 0
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  /external/skia/src/animator/
SkDrawPaint.h 60 SkDrawShader* shader; member in class:SkDrawPaint
  /external/skia/src/core/
SkBitmapProcShader.cpp 242 SkShader* shader; local
245 SK_PLACEMENT_NEW_ARGS(shader, SkColorShader, storage, storageSize,
248 SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage,
251 return shader;
SkBlitter_A8.cpp 321 SkShader* shader = fShader; local
340 shader->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp 408 // we call this on the output from the shader
410 // we call this on the output from the shader + alpha from the aa buffer
443 SkShader* shader = fShader; local
454 shader->shadeSpan(x, y, span, count);
478 // cool, have the shader draw right into the device
479 shader->shadeSpan(x, y, device, count);
481 shader->shadeSpan(x, y, span, count);
490 } else { // no xfermode but the shader not opaque
SkPictureFlat.cpp 139 const SkShader* shader = (const SkShader*) buffer.readFlattenable(); local
140 if (shader != defaultPaint.getShader())
142 "shader:%p ", shader);
143 SkDELETE(shader);
SkBlitter_4444.cpp 435 SkShader* shader = fShader; local
445 shader->shadeSpan(x, y, span, count);
  /external/webkit/WebCore/platform/graphics/android/
ImageAndroid.cpp 298 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local
301 paint.setShader(shader)->unref();
302 // now paint is the only owner of shader
319 shader->setLocalMatrix(matrix);
  /frameworks/base/core/jni/android/graphics/
Shader.cpp 44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader)
46 shader->safeUnref();
49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix)
51 return shader ? shader->getLocalMatrix(matrix) : false;
54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix)
56 if (shader) {
58 shader->resetLocalMatrix();
61 shader->setLocalMatrix(*matrix);
102 SkShader* shader = SkGradientShader::CreateLinear(pts local
152 SkShader* shader = SkGradientShader::CreateRadial(center, local
201 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local
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  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 96 int shader = GLES20.glCreateShader(shaderType); local
97 if (shader != 0) {
98 GLES20.glShaderSource(shader, source);
99 GLES20.glCompileShader(shader);
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
105 GLES20.glDeleteShader(shader);
106 shader = 0;
109 return shader;
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  /external/skia/src/utils/
SkNinePatch.cpp 214 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local
221 p.setShader(shader)->unref();
  /external/webkit/WebCore/platform/graphics/skia/
ImageSkia.cpp 325 SkShader* shader; local
353 shader = SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
361 shader = SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
374 shader->setLocalMatrix(matrix);
377 paint.setShader(shader)->unref();
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader = 0
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 158 int shader = GLES20.glCreateShader(shaderType); local
159 if (shader != 0) {
160 GLES20.glShaderSource(shader, source);
161 GLES20.glCompileShader(shader);
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
167 GLES20.glDeleteShader(shader);
168 shader = 0;
171 return shader;
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  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 28 import android.graphics.Shader;
258 public Shader.TileMode getTileModeX() {
262 public Shader.TileMode getTileModeY() {
266 public void setTileModeX(Shader.TileMode mode) {
270 public final void setTileModeY(Shader.TileMode mode) {
274 public void setTileModeXY(Shader.TileMode xmode, Shader.TileMode ymode) {
301 Shader.TileMode tmx = state.mTileModeX;
302 Shader.TileMode tmy = state.mTileModeY;
307 Shader s = new BitmapShader(bitmap
316 Shader shader = state.mPaint.getShader(); local
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