/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 22 import android.graphics.Shader; 29 @TestTargetClass(android.graphics.Shader.class) 33 method = "Shader", 37 new Shader(); 58 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 61 shader.setLocalMatrix(m); 62 assertFalse(shader.getLocalMatrix(m)) [all...] |
BitmapShaderTest.java | 27 import android.graphics.Shader; 29 import android.graphics.Shader.TileMode; 55 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local 56 Shader.TileMode.REPEAT); 58 paint.setShader(shader);
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ComposeShaderTest.java | 31 import android.graphics.Shader; 34 import android.graphics.Shader.TileMode; 48 args = {Shader.class, Shader.class, PorterDuff.Mode.class} 52 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP); 54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP); 55 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); local 60 paint.setShader(shader); 85 args = {Shader.class, Shader.class, Xfermode.class 98 ComposeShader shader = new ComposeShader(blueShader, redShader, xferMode); local [all...] |
SweepGradientTest.java | 28 import android.graphics.Shader; 64 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local 65 mPaint.setShader(shader); 78 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 79 mPaint.setShader(shader); 94 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 95 mPaint.setShader(shader); [all...] |
/external/skia/src/views/ |
SkParsePaint.cpp | 9 if ((node = dom.getFirstChild(node, "shader")) == NULL) 99 SkShader* shader = inflate_shader(dom, node); local 100 if (shader) 101 paint->setShader(shader)->unref();
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SkListView.cpp | 533 SkShader* shader = SkShader::CreateBitmapShader(fBGRef->bitmap(), false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local 534 paint.setShader(shader)->unref(); 720 SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local 721 p.setShader(shader)->unref(); 723 shader->setLocalMatrix(matrix);
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/external/skia/gm/ |
gradients.cpp | 92 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); local 93 paint.setShader(shader); 95 shader->unref();
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tilemodes.cpp | 43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local 44 paint->setShader(shader)->unref();
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader = 0 [all...] |
/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader = 0 [all...] |
/ndk/samples/hello-gl2/jni/ |
gl_code.cpp | 58 GLuint shader = glCreateShader(shaderType); local 59 if (shader) { 60 glShaderSource(shader, 1, &pSource, NULL); 61 glCompileShader(shader); 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 66 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 70 glGetShaderInfoLog(shader, infoLen, NULL, buf); 71 LOGE("Could not compile shader %d:\n%s\n", 75 glDeleteShader(shader); 76 shader = 0 [all...] |
/external/skia/src/animator/ |
SkDrawPaint.h | 60 SkDrawShader* shader; member in class:SkDrawPaint
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/external/skia/src/core/ |
SkBitmapProcShader.cpp | 242 SkShader* shader; local 245 SK_PLACEMENT_NEW_ARGS(shader, SkColorShader, storage, storageSize, 248 SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage, 251 return shader;
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SkBlitter_A8.cpp | 321 SkShader* shader = fShader; local 340 shader->shadeSpan(x, y, span, count);
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SkBlitter_ARGB32.cpp | 408 // we call this on the output from the shader 410 // we call this on the output from the shader + alpha from the aa buffer 443 SkShader* shader = fShader; local 454 shader->shadeSpan(x, y, span, count); 478 // cool, have the shader draw right into the device 479 shader->shadeSpan(x, y, device, count); 481 shader->shadeSpan(x, y, span, count); 490 } else { // no xfermode but the shader not opaque
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SkPictureFlat.cpp | 139 const SkShader* shader = (const SkShader*) buffer.readFlattenable(); local 140 if (shader != defaultPaint.getShader()) 142 "shader:%p ", shader); 143 SkDELETE(shader);
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SkBlitter_4444.cpp | 435 SkShader* shader = fShader; local 445 shader->shadeSpan(x, y, span, count);
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/external/webkit/WebCore/platform/graphics/android/ |
ImageAndroid.cpp | 298 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local 301 paint.setShader(shader)->unref(); 302 // now paint is the only owner of shader 319 shader->setLocalMatrix(matrix);
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/frameworks/base/core/jni/android/graphics/ |
Shader.cpp | 44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader) 46 shader->safeUnref(); 49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix) 51 return shader ? shader->getLocalMatrix(matrix) : false; 54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix) 56 if (shader) { 58 shader->resetLocalMatrix(); 61 shader->setLocalMatrix(*matrix); 102 SkShader* shader = SkGradientShader::CreateLinear(pts local 152 SkShader* shader = SkGradientShader::CreateRadial(center, local 201 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local [all...] |
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); local 97 if (shader != 0) { 98 GLES20.glShaderSource(shader, source); 99 GLES20.glCompileShader(shader); 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 105 GLES20.glDeleteShader(shader); 106 shader = 0; 109 return shader; [all...] |
/external/skia/src/utils/ |
SkNinePatch.cpp | 214 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local 221 p.setShader(shader)->unref();
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/external/webkit/WebCore/platform/graphics/skia/ |
ImageSkia.cpp | 325 SkShader* shader; local 353 shader = SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); 361 shader = SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); 374 shader->setLocalMatrix(matrix); 377 paint.setShader(shader)->unref();
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader = 0 [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 158 int shader = GLES20.glCreateShader(shaderType); local 159 if (shader != 0) { 160 GLES20.glShaderSource(shader, source); 161 GLES20.glCompileShader(shader); 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 165 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 167 GLES20.glDeleteShader(shader); 168 shader = 0; 171 return shader; [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
BitmapDrawable.java | 28 import android.graphics.Shader; 258 public Shader.TileMode getTileModeX() { 262 public Shader.TileMode getTileModeY() { 266 public void setTileModeX(Shader.TileMode mode) { 270 public final void setTileModeY(Shader.TileMode mode) { 274 public void setTileModeXY(Shader.TileMode xmode, Shader.TileMode ymode) { 301 Shader.TileMode tmx = state.mTileModeX; 302 Shader.TileMode tmy = state.mTileModeY; 307 Shader s = new BitmapShader(bitmap 316 Shader shader = state.mPaint.getShader(); local [all...] |