/cts/tests/tests/graphics/src/android/graphics/cts/ |
Canvas_VertexModeTest.java | 58 float[] verts = new float[10]; local 68 verts, 81 verts, 94 verts,
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CanvasTest.java | 1879 final float[] verts = new float[2008]; local 1904 final float[] verts = new float[10]; local [all...] |
/external/quake/quake/src/QW/client/ |
gl_mesh.c | 289 trivertx_t *verts;
local 353 verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
355 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
358 *verts++ = poseverts[i][vertexorder[j]];
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r_draw.c | 708 mvertex_t verts[2][100]; //FIXME: do real number local 743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]]; 748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]]; 756 lastdist = DotProduct (verts[vertpage][lastvert].position, 765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) - 771 verts[newpage][newverts].position[0] = 772 verts[vertpage][i].position[0] + 773 ((verts[vertpage][lastvert].position[0] - 774 verts[vertpage][i].position[0]) * frac); 775 verts[newpage][newverts].position[1] [all...] |
gl_rmain.c | 299 trivertx_t *verts; local 305 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata); 306 verts += posenum * paliashdr->poseverts; 341 l = shadedots[verts->lightnormalindex] * shadelight; 345 *pVertex++ = verts->v[0]; 346 *pVertex++ = verts->v[1]; 347 *pVertex++ = verts->v[2]; 348 verts++; 375 l = shadedots[verts->lightnormalindex] * shadelight; 377 glVertex3f (verts->v[0], verts->v[1], verts->v[2]) 396 trivertx_t *verts; local [all...] |
gl_warp.c | 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) 43 v = verts; 54 void SubdividePolygon (int numverts, float *verts) 70 BoundPoly (numverts, verts, mins, maxs); 82 v = verts + i; 89 VectorCopy (verts, v); 92 v = verts; 127 for (i=0 ; i<numverts ; i++, verts+= 3) 129 VectorCopy (verts, poly->verts[i]) 148 vec3_t verts[64]; local 903 vec3_t verts[MAX_CLIP_VERTS]; local [all...] |
gl_model.h | 125 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
member in struct:glpoly_s
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/external/quake/quake/src/WinQuake/ |
gl_mesh.cpp | 302 trivertx_t *verts; local 360 verts = (trivertx_t*) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts 362 paliashdr->posedata = (byte *)verts - (byte *)paliashdr; 365 *verts++ = poseverts[i][vertexorder[j]];
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r_draw.cpp | 708 mvertex_t verts[2][100]; //FIXME: do real number
local 743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1] = [all...] |
gl_warp.cpp | 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) 43 v = verts; 54 void SubdividePolygon (int numverts, float *verts) 70 BoundPoly (numverts, verts, mins, maxs); 82 v = verts + i; 89 VectorCopy (verts, v); 92 v = verts; 127 for (i=0 ; i<numverts ; i++, verts+= 3) 129 VectorCopy (verts, poly->verts[i]) 148 vec3_t verts[64]; local 952 vec3_t verts[MAX_CLIP_VERTS]; local [all...] |
gl_model.h | 121 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) member in struct:glpoly_s
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gl_rmain.cpp | 329 trivertx_t *v, *verts; local 342 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata); 343 verts += posenum * paliashdr->poseverts; 386 l = shadedots[verts->lightnormalindex] * shadelight; 391 *pPos++ = verts->v[0]; 392 *pPos++ = verts->v[1]; 393 *pPos++ = verts->v[2]; 394 verts++; 416 l = shadedots[verts->lightnormalindex] * shadelight; 418 glVertex3f (verts->v[0], verts->v[1], verts->v[2]) 445 trivertx_t *v, *verts; local 596 trivertx_t *verts, *v; local [all...] |
/external/skia/src/utils/ |
SkNinePatch.cpp | 56 static void fillRow(SkPoint verts[], SkPoint texs[], 61 verts->set(vx, vy); verts++; 70 verts->set(vx, vy); verts++; 73 verts->set(bounds.fRight, vy); verts++; 171 // number of celss * 2 (tris per cell) * 3 (verts per tri) 173 // allocate 2 times, one for verts, one for texs, plus indices 176 SkPoint* verts = (SkPoint*)storage.get() local [all...] |
/external/skia/src/gl/ |
SkGLDevice.cpp | 268 const SkGLVertex* verts; local 271 verts = (const SkGLVertex*)pts; 277 verts = v; 280 const SkGLVertex* texs = shader.useTex() ? verts : NULL; 282 SkGL::DrawVertices(count, gPointMode2GL[mode], verts, texs, NULL, NULL, 288 could use an indices array, and then only send 8 verts, but not sure that 291 static void setStrokeRectStrip(SkGLVertex verts[10], const SkRect& rect, 295 verts[0].setScalars(rect.fLeft + rad, rect.fTop + rad); 296 verts[1].setScalars(rect.fLeft - rad, rect.fTop - rad); 297 verts[2].setScalars(rect.fRight - rad, rect.fTop + rad) [all...] |
/external/webkit/WebCore/platform/graphics/android/ |
GraphicsContextAndroid.cpp | 483 SkPoint* verts = (SkPoint*)storage.get(); local 486 verts[i].set(x, y); 502 canvas->drawPoints(SkCanvas::kPoints_PointMode, count, verts, paint); [all...] |
/frameworks/base/core/jni/android/graphics/ |
Canvas.cpp | 593 storageSize += ptCount * sizeof(SkPoint); // storage for verts 599 SkPoint* verts; local 602 verts = (SkPoint*)(vertA.ptr() + vertIndex); 605 verts = texs + ptCount; 606 indices = (uint16_t*)(verts + ptCount); 611 verts[i].set(SkFloatToFixed(src[0]), SkFloatToFixed(src[1])); 685 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, verts, 705 SkPoint* verts; local 708 verts = (SkPoint*)(vertA.ptr() + vertIndex); 713 int count = ptCount; // for verts 978 SkPoint* verts = (SkPoint*)vertsArray.ptr(); local [all...] |
/external/skia/src/core/ |
SkPicturePlayback.cpp | 694 const SkPoint* verts = (const SkPoint*)fReader.skip( local 713 canvas.drawVertices(vmode, vCount, verts, texs, colors, NULL, [all...] |
/prebuilt/sdk/4/ |
android.jar | |
/prebuilt/sdk/5/ |
android.jar | |
/prebuilt/sdk/6/ |
android.jar | |
/prebuilt/sdk/7/ |
android.jar | |
/prebuilt/sdk/8/ |
android.jar | |