HomeSort by relevance Sort by last modified time
    Searched defs:verts (Results 1 - 22 of 22) sorted by null

  /cts/tests/tests/graphics/src/android/graphics/cts/
Canvas_VertexModeTest.java 58 float[] verts = new float[10]; local
68 verts,
81 verts,
94 verts,
CanvasTest.java 1879 final float[] verts = new float[2008]; local
1904 final float[] verts = new float[10]; local
    [all...]
  /external/quake/quake/src/QW/client/
gl_mesh.c 289 trivertx_t *verts; local
353 verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
355 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
358 *verts++ = poseverts[i][vertexorder[j]];
r_draw.c 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1]
    [all...]
gl_rmain.c 299 trivertx_t *verts; local
305 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
306 verts += posenum * paliashdr->poseverts;
341 l = shadedots[verts->lightnormalindex] * shadelight;
345 *pVertex++ = verts->v[0];
346 *pVertex++ = verts->v[1];
347 *pVertex++ = verts->v[2];
348 verts++;
375 l = shadedots[verts->lightnormalindex] * shadelight;
377 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
396 trivertx_t *verts; local
    [all...]
gl_warp.c 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
903 vec3_t verts[MAX_CLIP_VERTS]; local
    [all...]
gl_model.h 125 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) member in struct:glpoly_s
  /external/quake/quake/src/WinQuake/
gl_mesh.cpp 302 trivertx_t *verts; local
360 verts = (trivertx_t*) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
362 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
365 *verts++ = poseverts[i][vertexorder[j]];
r_draw.cpp 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1] =
    [all...]
gl_warp.cpp 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
952 vec3_t verts[MAX_CLIP_VERTS]; local
    [all...]
gl_model.h 121 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) member in struct:glpoly_s
gl_rmain.cpp 329 trivertx_t *v, *verts; local
342 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
343 verts += posenum * paliashdr->poseverts;
386 l = shadedots[verts->lightnormalindex] * shadelight;
391 *pPos++ = verts->v[0];
392 *pPos++ = verts->v[1];
393 *pPos++ = verts->v[2];
394 verts++;
416 l = shadedots[verts->lightnormalindex] * shadelight;
418 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
445 trivertx_t *v, *verts; local
596 trivertx_t *verts, *v; local
    [all...]
  /external/skia/src/utils/
SkNinePatch.cpp 56 static void fillRow(SkPoint verts[], SkPoint texs[],
61 verts->set(vx, vy); verts++;
70 verts->set(vx, vy); verts++;
73 verts->set(bounds.fRight, vy); verts++;
171 // number of celss * 2 (tris per cell) * 3 (verts per tri)
173 // allocate 2 times, one for verts, one for texs, plus indices
176 SkPoint* verts = (SkPoint*)storage.get() local
    [all...]
  /external/skia/src/gl/
SkGLDevice.cpp 268 const SkGLVertex* verts; local
271 verts = (const SkGLVertex*)pts;
277 verts = v;
280 const SkGLVertex* texs = shader.useTex() ? verts : NULL;
282 SkGL::DrawVertices(count, gPointMode2GL[mode], verts, texs, NULL, NULL,
288 could use an indices array, and then only send 8 verts, but not sure that
291 static void setStrokeRectStrip(SkGLVertex verts[10], const SkRect& rect,
295 verts[0].setScalars(rect.fLeft + rad, rect.fTop + rad);
296 verts[1].setScalars(rect.fLeft - rad, rect.fTop - rad);
297 verts[2].setScalars(rect.fRight - rad, rect.fTop + rad)
    [all...]
  /external/webkit/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp 483 SkPoint* verts = (SkPoint*)storage.get(); local
486 verts[i].set(x, y);
502 canvas->drawPoints(SkCanvas::kPoints_PointMode, count, verts, paint);
    [all...]
  /frameworks/base/core/jni/android/graphics/
Canvas.cpp 593 storageSize += ptCount * sizeof(SkPoint); // storage for verts
599 SkPoint* verts; local
602 verts = (SkPoint*)(vertA.ptr() + vertIndex);
605 verts = texs + ptCount;
606 indices = (uint16_t*)(verts + ptCount);
611 verts[i].set(SkFloatToFixed(src[0]), SkFloatToFixed(src[1]));
685 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, verts,
705 SkPoint* verts; local
708 verts = (SkPoint*)(vertA.ptr() + vertIndex);
713 int count = ptCount; // for verts
978 SkPoint* verts = (SkPoint*)vertsArray.ptr(); local
    [all...]
  /external/skia/src/core/
SkPicturePlayback.cpp 694 const SkPoint* verts = (const SkPoint*)fReader.skip( local
713 canvas.drawVertices(vmode, vCount, verts, texs, colors, NULL,
    [all...]
  /prebuilt/sdk/4/
android.jar 
  /prebuilt/sdk/5/
android.jar 
  /prebuilt/sdk/6/
android.jar 
  /prebuilt/sdk/7/
android.jar 
  /prebuilt/sdk/8/
android.jar 

Completed in 485 milliseconds