HomeSort by relevance Sort by last modified time
    Searched refs:AccessUnit (Results 1 - 5 of 5) sorted by null

  /external/opencore/baselibs/media_data_structures/src/
access_unit.cpp 25 AccessUnit::AccessUnit(AUImplAllocator* in_alloc, void * hint, const int num_reserved_frags)
40 OSCL_EXPORT_REF AccessUnit::~AccessUnit()
50 BufferFragment * AccessUnit::GetCodecInfo() const
56 MediaStatusClass::status_t AccessUnit::AddAUFrag(const BufferFragment& frag, BufferState* buffer_state,
62 MediaStatusClass::status_t AccessUnit::AddLocalAUFrag(BufferFragment& fragment,
69 MediaStatusClass::status_t AccessUnit::AddCodecInfo(BufferFragment& fragment)
75 MediaStatusClass::status_t AccessUnit::AddCodecInfo(void *ptr, int len)
80 MediaStatusClass::status_t AccessUnit::GetLocalFragment(BufferFragment& fragment
    [all...]
au_utils.h 26 AccessUnit* Gau2AU(const GAU* gau, AUImplAllocator * au_impl_alloc , MediaStatusClass::status_t& media_status,
access_unit.h 35 class AccessUnit
39 OSCL_IMPORT_REF AccessUnit(AUImplAllocator* in_alloc, void *hint = 0, const int num_reserved_frags = 1);
40 OSCL_IMPORT_REF ~AccessUnit();
88 void AppendNext(AccessUnit *next_ptr);
92 OSCL_IMPORT_REF AccessUnit* GetNext() const;
127 typedef MemAllocator<AccessUnit> AccessUnitAlloc;
access_unit_impl.h 27 class AccessUnitImplementation : public MediaData<AccessUnit, AU_MAX_FRAGMENTS, AU_IMMEDIATE_DATA>
139 virtual AccessUnit* allocate(void * hint = 0, const int num_reserved_frags = 1)
141 return OSCL_NEW(AccessUnit, (au_impl_alloc, 0, num_reserved_frags));
144 virtual void deallocate(AccessUnit* au)
au_utils.cpp 48 OSCL_EXPORT_REF AccessUnit*
58 AccessUnit* cur_au = NULL, *au_chain = NULL;
73 au_chain = cur_au = OSCL_NEW(AccessUnit, (au_impl_alloc, 0, 1));
104 cur_au->AppendNext(OSCL_NEW(AccessUnit, (au_impl_alloc, 0, 1)));

Completed in 38 milliseconds