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    Searched refs:EGL_SUCCESS (Results 1 - 24 of 24) sorted by null

  /external/webkit/WebCore/platform/graphics/openvg/
EGLUtils.h 67 ASSERT_WITH_MESSAGE(eglErrorCode == EGL_SUCCESS, "Found %s", toEGLErrorConstant(eglErrorCode)); \
EGLDisplayOpenVG.cpp 389 if (eglGetError() == EGL_SUCCESS) {
  /frameworks/base/opengl/tests/angeles/
app-linux.cpp 77 case EGL_SUCCESS: return "SUCCESS";
99 if(err != EGL_SUCCESS) {
117 if (error && error != EGL_SUCCESS)
  /frameworks/base/libs/ui/
EGLUtils.cpp 36 case EGL_SUCCESS: return "EGL_SUCCESS";
  /frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 99 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
270 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
  /ndk/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 128 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
311 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
  /frameworks/base/opengl/java/javax/microedition/khronos/egl/
EGL10.java 22 int EGL_SUCCESS = 0x3000;
  /ndk/samples/san-angeles/jni/
app-linux.c 86 if (error && error != EGL_SUCCESS)
app-win32.c 69 if (error != EGL_SUCCESS)
  /frameworks/base/opengl/libs/EGL/
egl.cpp 233 tls_t() : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) { }
259 case EGL_SUCCESS: return "EGL_SUCCESS";
319 return EGL_SUCCESS;
321 if (!tls) return EGL_SUCCESS;
323 tls->error = EGL_SUCCESS;
    [all...]
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 52 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
222 if (returnVal && error == EGL_SUCCESS) {
  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 141 if (returnVal && error == EGL_SUCCESS) {
154 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
  /frameworks/base/opengl/java/android/opengl/
EGLLogWrapper.java 361 if ((eglError = mEgl10.eglGetError()) != EGL_SUCCESS) {
527 case EGL_SUCCESS:
528 return "EGL_SUCCESS";
  /frameworks/base/libs/surfaceflinger/DisplayHardware/
DisplayHardware.cpp 62 if (error && error != EGL_SUCCESS) {
  /frameworks/base/opengl/tests/angeles/include/GLES/
egl.h 99 #define EGL_SUCCESS 0x3000
  /external/quake/standalone/
main.cpp 25 if (error != EGL_SUCCESS) {
  /frameworks/base/opengl/include/EGL/
egl.h 77 #define EGL_SUCCESS 0x3000
  /frameworks/base/libs/rs/
rsContext.cpp 49 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
  /frameworks/base/core/java/android/view/
ViewRoot.java 325 if (err != EGL10.EGL_SUCCESS) {
416 if (err != EGL10.EGL_SUCCESS) {
    [all...]
  /frameworks/base/opengl/libagl/
egl.cpp 84 return EGL_SUCCESS;
86 pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS);
    [all...]
  /prebuilt/sdk/4/
android.jar 
  /prebuilt/sdk/5/
android.jar 
  /prebuilt/sdk/8/
android.jar 

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