HomeSort by relevance Sort by last modified time
    Searched refs:FloatPoint (Results 1 - 25 of 219) sorted by null

1 2 3 4 5 6 7 8 9

  /external/webkit/WebCore/platform/graphics/
PathTraversalState.h 29 #include "FloatPoint.h"
48 float moveTo(const FloatPoint&);
49 float lineTo(const FloatPoint&);
50 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
51 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
57 FloatPoint m_current;
58 FloatPoint m_start
    [all...]
FloatPoint.h 68 class FloatPoint {
70 FloatPoint() : m_x(0), m_y(0) { }
71 FloatPoint(float x, float y) : m_x(x), m_y(y) { }
72 FloatPoint(const IntPoint&);
74 static FloatPoint narrowPrecision(double x, double y);
84 FloatPoint(const CGPoint&);
90 FloatPoint(const NSPoint&);
95 FloatPoint(const QPointF&);
100 FloatPoint(const BPoint&);
106 FloatPoint(const SkPoint&)
    [all...]
FloatPoint.cpp 28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
40 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
47 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
54 FloatPoint FloatPoint::narrowPrecision(double x, double y)
56 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y))
    [all...]
Path.h 71 class FloatPoint;
93 FloatPoint* points;
108 bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;
109 bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const;
114 FloatPoint pointAtLength(float length, bool& ok);
123 void moveTo(const FloatPoint&);
124 void addLineTo(const FloatPoint&);
125 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);
126 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint)
    [all...]
FloatQuad.h 32 #include "FloatPoint.h"
47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4)
63 FloatPoint p1() const { return m_p1; }
64 FloatPoint p2() const { return m_p2; }
65 FloatPoint p3() const { return m_p3; }
66 FloatPoint p4() const { return m_p4; }
68 void setP1(const FloatPoint& p) { m_p1 = p;
    [all...]
Path.cpp 32 #include "FloatPoint.h"
48 FloatPoint* points = element->points;
93 FloatPoint Path::pointAtLength(float length, bool& ok)
134 path.moveTo(FloatPoint(x + dx, y));
137 path.addLineTo(FloatPoint(x + width - rx, y));
139 path.addBezierCurveTo(FloatPoint(x + width - dx * (1 - QUARTER), y), FloatPoint(x + width, y + dy * (1 - QUARTER)), FloatPoint(x + width, y + dy));
142 path.addLineTo(FloatPoint(x + width, y + height - dy));
144 path.addBezierCurveTo(FloatPoint(x + width, y + height - dy * (1 - QUARTER)), FloatPoint(x + width - dx * (1 - QUARTER), y + height (…)
    [all...]
PathTraversalState.cpp 33 static inline FloatPoint midPoint(const FloatPoint& first, const FloatPoint& second)
35 return FloatPoint((first.x() + second.x()) / 2.0f, (first.y() + second.y()) / 2.0f);
38 static inline float distanceLine(const FloatPoint& start, const FloatPoint& end)
45 QuadraticBezier(const FloatPoint& s, const FloatPoint& c, const FloatPoint& e)
62 FloatPoint leftControlToRightControl = midPoint(left.control, right.control)
    [all...]
Gradient.h 32 #include "FloatPoint.h"
75 static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p1)
79 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
90 const FloatPoint& p0() const { return m_p0; }
91 const FloatPoint& p1() const { return m_p1; }
131 Gradient(const FloatPoint& p0, const FloatPoint& p1);
132 Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
    [all...]
  /external/webkit/WebCore/platform/graphics/haiku/
FloatPointHaiku.cpp 29 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const BPoint& point)
42 FloatPoint::operator BPoint() const
PathHaiku.cpp 68 bool Path::contains(const FloatPoint& point, WindRule rule) const
83 void Path::moveTo(const FloatPoint& point)
89 void Path::addLineTo(const FloatPoint& p)
94 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
99 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
104 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius
    [all...]
  /external/webkit/WebCore/platform/graphics/qt/
FloatPointQt.cpp 29 #include "FloatPoint.h"
35 FloatPoint::FloatPoint(const QPointF& p)
41 FloatPoint::operator QPointF() const
  /external/webkit/WebCore/platform/graphics/skia/
FloatPointSkia.cpp 32 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const SkPoint& p)
45 FloatPoint::operator SkPoint() const
  /external/webkit/WebCore/svg/graphics/
SVGPaintServerLinearGradient.h 31 #include "FloatPoint.h"
43 FloatPoint gradientStart() const;
44 void setGradientStart(const FloatPoint&);
46 FloatPoint gradientEnd() const;
47 void setGradientEnd(const FloatPoint&);
54 FloatPoint m_start;
55 FloatPoint m_end;
SVGPaintServerRadialGradient.h 31 #include "FloatPoint.h"
43 FloatPoint gradientCenter() const;
44 void setGradientCenter(const FloatPoint&);
46 FloatPoint gradientFocal() const;
47 void setGradientFocal(const FloatPoint&);
58 FloatPoint m_center;
59 FloatPoint m_focal;
SVGPaintServerLinearGradient.cpp 43 FloatPoint SVGPaintServerLinearGradient::gradientStart() const
48 void SVGPaintServerLinearGradient::setGradientStart(const FloatPoint& start)
53 FloatPoint SVGPaintServerLinearGradient::gradientEnd() const
58 void SVGPaintServerLinearGradient::setGradientEnd(const FloatPoint& end)
SVGPaintServerRadialGradient.cpp 45 FloatPoint SVGPaintServerRadialGradient::gradientCenter() const
50 void SVGPaintServerRadialGradient::setGradientCenter(const FloatPoint& center)
55 FloatPoint SVGPaintServerRadialGradient::gradientFocal() const
60 void SVGPaintServerRadialGradient::setGradientFocal(const FloatPoint& focal)
  /external/webkit/WebCore/platform/graphics/mac/
FloatPointMac.mm 28 #include "FloatPoint.h"
34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y)
38 FloatPoint::operator NSPoint() const
  /external/webkit/WebCore/svg/
SVGZoomEvent.h 42 FloatPoint previousTranslate() const;
47 FloatPoint newTranslate() const;
59 FloatPoint m_newTranslate;
60 FloatPoint m_previousTranslate;
SVGDocument.h 26 #include "FloatPoint.h"
50 void startPan(const FloatPoint& start);
51 void updatePan(const FloatPoint& pos) const;
60 FloatPoint m_translate;
  /external/webkit/WebCore/platform/graphics/cg/
FloatPointCG.cpp 28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y)
40 FloatPoint::operator CGPoint() const
  /external/webkit/WebCore/html/canvas/
CanvasGradient.cpp 35 CanvasGradient::CanvasGradient(const FloatPoint& p0, const FloatPoint& p1)
41 CanvasGradient::CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
CanvasGradient.h 42 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, const FloatPoint& p1)
46 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
62 CanvasGradient(const FloatPoint& p0, const FloatPoint& p1);
63 CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1);
  /external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.h 37 operator FloatPoint() const { return FloatPoint(m_x, m_y); }
43 PathPoint& operator=(const FloatPoint& p)
55 bool contains(const FloatPoint& point) const;
119 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const;
146 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); }
149 bool contains(const FloatPoint& point, WindRule rule) const;
153 void moveTo(const FloatPoint&);
154 void addLineTo(const FloatPoint&)
    [all...]
PathWince.cpp 56 bool Path::contains(const FloatPoint& point, WindRule rule) const
71 void Path::moveTo(const FloatPoint& point)
76 void Path::addLineTo(const FloatPoint& point)
81 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
91 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius
    [all...]
  /external/webkit/WebCore/rendering/
SVGMarkerData.h 47 FloatPoint origin() const { return m_origin; }
83 void updateOutslope(const FloatPoint& point)
91 FloatPoint* points = element->points;
112 m_subpathStart = FloatPoint();
117 void updateInslope(const FloatPoint& point)
125 FloatPoint m_origin;
126 FloatPoint m_subpathStart;
127 FloatPoint m_inslopePoints[2];
128 FloatPoint m_outslopePoints[2];

Completed in 315 milliseconds

1 2 3 4 5 6 7 8 9