/external/webkit/WebCore/platform/graphics/ |
PathTraversalState.h | 29 #include "FloatPoint.h" 48 float moveTo(const FloatPoint&); 49 float lineTo(const FloatPoint&); 50 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd); 51 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd); 57 FloatPoint m_current; 58 FloatPoint m_start [all...] |
FloatPoint.h | 68 class FloatPoint { 70 FloatPoint() : m_x(0), m_y(0) { } 71 FloatPoint(float x, float y) : m_x(x), m_y(y) { } 72 FloatPoint(const IntPoint&); 74 static FloatPoint narrowPrecision(double x, double y); 84 FloatPoint(const CGPoint&); 90 FloatPoint(const NSPoint&); 95 FloatPoint(const QPointF&); 100 FloatPoint(const BPoint&); 106 FloatPoint(const SkPoint&) [all...] |
FloatPoint.cpp | 28 #include "FloatPoint.h" 36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) 40 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const 47 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const 54 FloatPoint FloatPoint::narrowPrecision(double x, double y) 56 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)) [all...] |
Path.h | 71 class FloatPoint; 93 FloatPoint* points; 108 bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const; 109 bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const; 114 FloatPoint pointAtLength(float length, bool& ok); 123 void moveTo(const FloatPoint&); 124 void addLineTo(const FloatPoint&); 125 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); 126 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint) [all...] |
FloatQuad.h | 32 #include "FloatPoint.h" 47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4) 63 FloatPoint p1() const { return m_p1; } 64 FloatPoint p2() const { return m_p2; } 65 FloatPoint p3() const { return m_p3; } 66 FloatPoint p4() const { return m_p4; } 68 void setP1(const FloatPoint& p) { m_p1 = p; [all...] |
Path.cpp | 32 #include "FloatPoint.h" 48 FloatPoint* points = element->points; 93 FloatPoint Path::pointAtLength(float length, bool& ok) 134 path.moveTo(FloatPoint(x + dx, y)); 137 path.addLineTo(FloatPoint(x + width - rx, y)); 139 path.addBezierCurveTo(FloatPoint(x + width - dx * (1 - QUARTER), y), FloatPoint(x + width, y + dy * (1 - QUARTER)), FloatPoint(x + width, y + dy)); 142 path.addLineTo(FloatPoint(x + width, y + height - dy)); 144 path.addBezierCurveTo(FloatPoint(x + width, y + height - dy * (1 - QUARTER)), FloatPoint(x + width - dx * (1 - QUARTER), y + height (…) [all...] |
PathTraversalState.cpp | 33 static inline FloatPoint midPoint(const FloatPoint& first, const FloatPoint& second) 35 return FloatPoint((first.x() + second.x()) / 2.0f, (first.y() + second.y()) / 2.0f); 38 static inline float distanceLine(const FloatPoint& start, const FloatPoint& end) 45 QuadraticBezier(const FloatPoint& s, const FloatPoint& c, const FloatPoint& e) 62 FloatPoint leftControlToRightControl = midPoint(left.control, right.control) [all...] |
Gradient.h | 32 #include "FloatPoint.h" 75 static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p1) 79 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1) 90 const FloatPoint& p0() const { return m_p0; } 91 const FloatPoint& p1() const { return m_p1; } 131 Gradient(const FloatPoint& p0, const FloatPoint& p1); 132 Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1) [all...] |
/external/webkit/WebCore/platform/graphics/haiku/ |
FloatPointHaiku.cpp | 29 #include "FloatPoint.h" 36 FloatPoint::FloatPoint(const BPoint& point) 42 FloatPoint::operator BPoint() const
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PathHaiku.cpp | 68 bool Path::contains(const FloatPoint& point, WindRule rule) const 83 void Path::moveTo(const FloatPoint& point) 89 void Path::addLineTo(const FloatPoint& p) 94 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 99 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 104 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius [all...] |
/external/webkit/WebCore/platform/graphics/qt/ |
FloatPointQt.cpp | 29 #include "FloatPoint.h" 35 FloatPoint::FloatPoint(const QPointF& p) 41 FloatPoint::operator QPointF() const
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/external/webkit/WebCore/platform/graphics/skia/ |
FloatPointSkia.cpp | 32 #include "FloatPoint.h" 39 FloatPoint::FloatPoint(const SkPoint& p) 45 FloatPoint::operator SkPoint() const
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/external/webkit/WebCore/svg/graphics/ |
SVGPaintServerLinearGradient.h | 31 #include "FloatPoint.h" 43 FloatPoint gradientStart() const; 44 void setGradientStart(const FloatPoint&); 46 FloatPoint gradientEnd() const; 47 void setGradientEnd(const FloatPoint&); 54 FloatPoint m_start; 55 FloatPoint m_end;
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SVGPaintServerRadialGradient.h | 31 #include "FloatPoint.h" 43 FloatPoint gradientCenter() const; 44 void setGradientCenter(const FloatPoint&); 46 FloatPoint gradientFocal() const; 47 void setGradientFocal(const FloatPoint&); 58 FloatPoint m_center; 59 FloatPoint m_focal;
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SVGPaintServerLinearGradient.cpp | 43 FloatPoint SVGPaintServerLinearGradient::gradientStart() const 48 void SVGPaintServerLinearGradient::setGradientStart(const FloatPoint& start) 53 FloatPoint SVGPaintServerLinearGradient::gradientEnd() const 58 void SVGPaintServerLinearGradient::setGradientEnd(const FloatPoint& end)
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SVGPaintServerRadialGradient.cpp | 45 FloatPoint SVGPaintServerRadialGradient::gradientCenter() const 50 void SVGPaintServerRadialGradient::setGradientCenter(const FloatPoint& center) 55 FloatPoint SVGPaintServerRadialGradient::gradientFocal() const 60 void SVGPaintServerRadialGradient::setGradientFocal(const FloatPoint& focal)
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/external/webkit/WebCore/platform/graphics/mac/ |
FloatPointMac.mm | 28 #include "FloatPoint.h" 34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y) 38 FloatPoint::operator NSPoint() const
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/external/webkit/WebCore/svg/ |
SVGZoomEvent.h | 42 FloatPoint previousTranslate() const; 47 FloatPoint newTranslate() const; 59 FloatPoint m_newTranslate; 60 FloatPoint m_previousTranslate;
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SVGDocument.h | 26 #include "FloatPoint.h" 50 void startPan(const FloatPoint& start); 51 void updatePan(const FloatPoint& pos) const; 60 FloatPoint m_translate;
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/external/webkit/WebCore/platform/graphics/cg/ |
FloatPointCG.cpp | 28 #include "FloatPoint.h" 36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) 40 FloatPoint::operator CGPoint() const
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/external/webkit/WebCore/html/canvas/ |
CanvasGradient.cpp | 35 CanvasGradient::CanvasGradient(const FloatPoint& p0, const FloatPoint& p1) 41 CanvasGradient::CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
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CanvasGradient.h | 42 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, const FloatPoint& p1) 46 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1) 62 CanvasGradient(const FloatPoint& p0, const FloatPoint& p1); 63 CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1);
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/external/webkit/WebCore/platform/graphics/wince/ |
PlatformPathWince.h | 37 operator FloatPoint() const { return FloatPoint(m_x, m_y); } 43 PathPoint& operator=(const FloatPoint& p) 55 bool contains(const FloatPoint& point) const; 119 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const; 146 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); } 149 bool contains(const FloatPoint& point, WindRule rule) const; 153 void moveTo(const FloatPoint&); 154 void addLineTo(const FloatPoint&) [all...] |
PathWince.cpp | 56 bool Path::contains(const FloatPoint& point, WindRule rule) const 71 void Path::moveTo(const FloatPoint& point) 76 void Path::addLineTo(const FloatPoint& point) 81 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 91 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius [all...] |
/external/webkit/WebCore/rendering/ |
SVGMarkerData.h | 47 FloatPoint origin() const { return m_origin; } 83 void updateOutslope(const FloatPoint& point) 91 FloatPoint* points = element->points; 112 m_subpathStart = FloatPoint(); 117 void updateInslope(const FloatPoint& point) 125 FloatPoint m_origin; 126 FloatPoint m_subpathStart; 127 FloatPoint m_inslopePoints[2]; 128 FloatPoint m_outslopePoints[2];
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