/external/skia/src/effects/ |
SkEmbossMask.h | 25 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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SkEmbossMaskFilter.cpp | 41 SkEmbossMaskFilter::Light light; local 43 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 44 light.fAmbient = SkToU8(am); 45 light.fSpecular = SkToU8(sp); 47 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 61 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 62 : fLight(light), fBlurRadius(blurRadius 100 Light light = fLight; local [all...] |
SkEmbossMask.cpp | 93 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) 99 int specular = light.fSpecular; 100 int ambient = light.fAmbient; 101 SkFixed lx = SkScalarToFixed(light.fDirection[0]); 102 SkFixed ly = SkScalarToFixed(light.fDirection[1]); 103 SkFixed lz = SkScalarToFixed(light.fDirection[2]); 149 // R = 2 (Light * Normal) Normal - Light 161 // value in the light, and just pass that in to this function [all...] |
/frameworks/base/libs/rs/ |
rsLight.h | 29 class Light : public ObjectBase 32 Light(Context *, bool isLocal, bool isMono); 33 virtual ~Light();
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rsLight.cpp | 25 Light::Light(Context *rsc, bool isLocal, bool isMono) : ObjectBase(rsc) 43 Light::~Light() 47 void Light::setPosition(float x, float y, float z) 54 void Light::setColor(float r, float g, float b) 61 void Light::setupGL(uint32_t num) const 109 Light *l = new Light(rsc, rsc->mStateLight.mIsLocal, 117 Light *l = static_cast<Light *>(vl) [all...] |
rsProgramVertex.h | 43 void addLight(const Light *); 58 ObjectBaseRef<const Light> mLights[MAX_LIGHTS];
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rsProgramVertex.cpp | 88 const Light *l = mLights[ct].get(); 277 void ProgramVertex::addLight(const Light *l)
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/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 24 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 28 struct Light { 35 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 54 Light fLight;
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/frameworks/base/graphics/java/android/renderscript/ |
Light.java | 26 public class Light extends BaseObj { 27 Light(int id, RenderScript rs) { 61 static synchronized Light internalCreate(RenderScript rs, Builder b) { 66 return new Light(id, rs); 69 public Light create() {
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/frameworks/base/services/java/com/android/server/ |
LightsService.java | 49 * Light brightness is managed by a user setting. 54 * Light brightness is managed by a light sensor. 58 private final Light mLights[] = new Light[LIGHT_ID_COUNT]; 60 public final class Light { 62 private Light(int id) { 182 mLights[i] = new Light(i); 191 public Light getLight(int id) { 198 Light light = (Light)msg.obj [all...] |
NotificationManagerService.java | 91 private LightsService.Light mBatteryLight; 92 private LightsService.Light mNotificationLight; 93 private LightsService.Light mAttentionLight; 299 // light [all...] |
PowerManagerService.java | 99 // How long to wait to debounce light sensor changes. 187 private LightsService.Light mLcdLight; 188 private LightsService.Light mButtonLight; 189 private LightsService.Light mKeyboardLight; 190 private LightsService.Light mAttentionLight; [all...] |
/external/webkit/WebCore/platform/graphics/qt/ |
FontPlatformData.h | 91 return QFont::Light; // QFont::Light == Weight of 25
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/frameworks/base/libs/rs/java/Film/src/com/android/film/ |
FilmRS.java | 90 private Light mLight; 137 mLight = (new Light.Builder(mRS)).create();
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/external/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 215 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 747 var light = scene.lights[i]; 751 light.position, 763 light.color, 816 light.position 831 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 897 var light = new Flog.RayTracer.Light [all...] |
/external/webkit/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/external/skia/src/views/ |
SkWidgets.cpp | 235 SkEmbossMaskFilter::Light light; local 237 light.fDirection[0] = SK_Scalar1/2; 238 light.fDirection[1] = SK_Scalar1/2; 239 light.fDirection[2] = SK_Scalar1/3; 240 light.fAmbient = 0x48; 241 light.fSpecular = 0x80; 245 light.fDirection[0] = -light.fDirection[0]; 246 light.fDirection[1] = -light.fDirection[1] [all...] |