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  /external/webkit/WebKitTools/DumpRenderTree/mac/
NavigationController.h 34 enum { None, Load, GoBack, ExecuteScript } pendingAction;
NavigationController.m 77 pendingAction = Load;
84 case Load:
  /external/libffi/src/x86/
win32.S 69 # Load %ecx with the return type code
87 # Load %ecx with the pointer to storage for the return value
95 # Load %ecx with the pointer to storage for the return value
103 # Load %ecx with the pointer to storage for the return value
111 # Load %ecx with the pointer to storage for the return value
119 # Load %ecx with the pointer to storage for the return value
127 # Load %ecx with the pointer to storage for the return value
135 # Load %ecx with the pointer to storage for the return value
180 # Load %ecx with the return type code
198 # Load %ecx with the pointer to storage for the return valu
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  /external/v8/src/arm/
codegen-arm-inl.h 46 Load(expression);
  /external/icu4c/samples/
defs.mk 6 # Load ICU information. You can copy this to other makefiles #######
  /development/simulator/app/
Preferences.h 29 /* load all preferences from a file */
30 bool Load(const char* fileName);
MyApp.cpp 361 * Load and process our configuration file.
392 if (!mPrefs.Load(mConfigFile.ToAscii())) {
413 if (mPrefs.Load(fileName.ToAscii())) {
427 if (mPrefs.Load(homeConfig.ToAscii())) {
442 /* if we couldn't find one to load, create a new one in $HOME */
  /external/libffi/src/s390/
sysv.S 58 ic %r9,.Ltable-.Lbase(%r13,%r5) # Load epilog address
59 l %r7,96(%r11) # Load function address
68 lm %r2,%r6,0(%r11) # Load arguments
140 ld %f0,96+64(%r15) # Load return registers
259 llgc %r9,.Ltable-.Lbase(%r13,%r5) # Load epilog address
260 lg %r7,160(%r11) # Load function address
269 lmg %r2,%r6,0(%r11) # Load arguments
343 ld %f0,160+128(%r15) # Load return registers
  /external/v8/samples/
shell.cc 42 v8::Handle<v8::Value> Load(const v8::Arguments& args);
58 // Bind the global 'load' function to the C++ Load callback.
59 global->Set(v8::String::New("load"), v8::FunctionTemplate::New(Load));
89 // Use all other arguments as names of files to load and run.
160 // The callback that is invoked by v8 whenever the JavaScript 'load'
163 v8::Handle<v8::Value> Load(const v8::Arguments& args) {
  /external/v8/src/x64/
codegen-x64.cc 685 // Load applicand.apply onto the stack. This will usually
686 // give us a megamorphic load site. Not super, but it works.
687 Load(applicand);
694 // Load the receiver and the existing arguments object onto the
696 Load(receiver);
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  /external/libffi/src/arm/
sysv.S 180 @ Load r2 with the pointer to storage for the return value
183 @ Load r3 with the return type code
  /external/libffi/src/m68k/
sysv.S 81 | Load the pointer to storage for the return value
84 | Load the return type code
  /external/v8/tools/
presubmit.py 104 def Load(self):
109 self.sums = pickle.load(sums_file)
196 good_files_cache.Load()
  /external/v8/src/ia32/
codegen-ia32.cc 382 // Load the closure.
387 // Load the function context (which is the incoming, outer context).
437 // Emit code to load the value of an expression to the top of the
479 Load(expression);
485 void CodeGenerator::Load(Expression* expr) {
574 // load to make sure we do not get reference errors.
588 Load(expr);
687 Load(property->obj());
691 Load(property->key());
699 // generator will load the global object into eax, which is wher
    [all...]
  /external/libffi/src/alpha/
osf.S 62 # Load up all of the (potential) argument registers.
168 # Load up the return value in the proper type.
  /external/v8/src/
ic.h 224 Object* Load(State state, Handle<Object> object, Handle<String> name);
241 // inlined load instruction. It is architecture-dependent, and not
279 Object* Load(State state, Handle<Object> object, Handle<Object> key);
341 // version of keyed load.
d8.cc 198 Handle<Value> Shell::Load(const Arguments& args) {
422 global_template->Set(String::New("load"), FunctionTemplate::New(Load));
449 i::Debug::Load();
616 global_template->Set(String::New("load"),
617 FunctionTemplate::New(Shell::Load));
731 // Use all other arguments as names of files to load and run.
  /external/v8/test/mjsunit/
global-deleted-property-ic.js 30 // Load x from the prototype of this. Make sure to initialize the IC.
34 // Introduce a global variable and make sure we load that from LoadX.
global-load-from-nested-eval.js 32 // Load the global.
  /external/libffi/src/mips/
o32.S 79 REG_L t0, A3_OFF($fp) # load the flags word
86 REG_L a0, 0*FFI_SIZEOF_ARG($sp) # just go ahead and load the
94 l.d $f12, 0*FFI_SIZEOF_ARG($sp) # load $fp regs from args
101 l.s $f12, 0*FFI_SIZEOF_ARG($sp) # load $fp regs from args
109 l.d $f12, 0*FFI_SIZEOF_ARG($sp) # load $fp regs from args
115 l.s $f12, 0*FFI_SIZEOF_ARG($sp) # load $fp regs from args
123 l.d $f12, 0*FFI_SIZEOF_ARG($sp) # load $fp regs from args
131 l.s $f12, 0*FFI_SIZEOF_ARG($sp) # load $fp regs from args
135 # Load the function pointer
257 # Load ABI enum to s
    [all...]
  /external/v8/test/mjsunit/tools/
logreader.js 28 // Load CSV Parser and Log Reader implementations from <project root>/tools.
profile_view.js 28 // Load source code files from <project root>/tools.
  /dalvik/vm/arch/arm/
CallOldABI.S 107 @ argv can't go into r0-r3 because we need to use it to load those.
137 @ Load the last two args. These are coming out of the interpreted stack,
139 @ safe to load two items out of argv even if we're at the end.
143 @ Show time. Tuck the pc into lr and load the pc from the method
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drm.h 106 STDMETHOD(Load)
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRM.H 106 STDMETHOD(Load)

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