OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:PLAYING
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/media/libstagefright/
AwesomePlayer.cpp
353
// If we did this later, audio would continue
playing
while we
461
// Posted whenever any stream finishes
playing
.
498
if (mFlags &
PLAYING
) {
510
mFlags |=
PLAYING
;
530
mFlags &= ~(
PLAYING
| FIRST_FRAME);
566
// Legacy behaviour, if a stream finishes
playing
and then
622
if (!(mFlags &
PLAYING
)) {
632
mFlags &= ~
PLAYING
;
638
return mFlags &
PLAYING
;
712
if (!(mFlags &
PLAYING
)) {
[
all
...]
/frameworks/base/media/jni/soundpool/
SoundPool.cpp
600
mState =
PLAYING
;
726
if (mState ==
PLAYING
) {
736
if (mState ==
PLAYING
) {
749
mState =
PLAYING
;
760
mState =
PLAYING
;
SoundPool.h
119
enum state { IDLE, RESUMING, STOPPING, PAUSED,
PLAYING
};
/packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java
39
* The SmilPlayer is responsible for
playing
, stopping, pausing and resuming a SMIL tree.
40
* <li>It creates a whole timeline before
playing
.</li>
51
PLAYING
,
260
return mState == SmilPlayerState.
PLAYING
;
313
mState = SmilPlayerState.
PLAYING
;
316
Log.w(TAG, "Error State: Playback is
playing
!");
325
Log.w(TAG, "Error State: Playback is not
playing
!");
509
mState = SmilPlayerState.
PLAYING
;
/frameworks/base/media/libstagefright/include/
AwesomePlayer.h
94
PLAYING
= 1,
Completed in 193 milliseconds