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Searched
refs:ROLL
(Results
1 - 19
of
19
) sorted by null
/external/quake/quake/src/WinQuake/
in_dos.cpp
587
extern_control->viewangles[
ROLL
] = cl.viewangles[
ROLL
];
592
Con_DPrintf("IN: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[
ROLL
], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
596
Con_DPrintf("OUT: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[
ROLL
], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
600
cl.viewangles[
ROLL
] = extern_control->viewangles[
ROLL
];
cl_input.cpp
280
if (cl.viewangles[
ROLL
] > 50)
281
cl.viewangles[
ROLL
] = 50;
282
if (cl.viewangles[
ROLL
] < -50)
283
cl.viewangles[
ROLL
] = -50;
view.cpp
753
cl.viewent.angles[
ROLL
] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
795
r_refdef.viewangles[
ROLL
] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
805
Roll
is induced by movement and damage
813
r_refdef.viewangles[
ROLL
] += side;
817
r_refdef.viewangles[
ROLL
] += v_dmg_time/v_kicktime.value*v_dmg_roll;
824
r_refdef.viewangles[
ROLL
] = 80; // dead view angle
910
angles[
ROLL
] = ent->angles[
ROLL
];
quakedef.h
99
#define
ROLL
2
r_alias.cpp
349
angles[
ROLL
] = currententity->angles[
ROLL
];
r_sprite.cpp
379
// that plane around the center according to the sprite entity's
roll
381
angle = currententity->angles[
ROLL
] * (M_PI*2 / 360);
r_bsp.cpp
123
//
roll
124
angle = currententity->angles[
ROLL
];
sv_user.cpp
402
// show 1/3 the pitch angle and all the
roll
angle
407
angles[
ROLL
] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
mathlib.cpp
303
angle = angles[
ROLL
] * (M_PI*2 / 360);
/external/quake/quake/src/QW/client/
bothdefs.h
58
#define
ROLL
2
cl_input.c
272
if (cl.viewangles[
ROLL
] > 50)
273
cl.viewangles[
ROLL
] = 50;
274
if (cl.viewangles[
ROLL
] < -50)
275
cl.viewangles[
ROLL
] = -50;
view.c
804
r_refdef.viewangles[
ROLL
] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
808
cl.viewent.angles[
ROLL
] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
818
Roll
is induced by movement and damage
826
r_refdef.viewangles[
ROLL
] += side;
830
r_refdef.viewangles[
ROLL
] += v_dmg_time/v_kicktime.value*v_dmg_roll;
908
r_refdef.viewangles[
ROLL
] = 80; // dead view angle
994
// if (cl.simangles[
ROLL
])
995
// Sys_Error ("cl.simangles[
ROLL
]"); // DEBUG
996
cl.simangles[
ROLL
] = 0; // FIXME @@@
r_alias.c
349
angles[
ROLL
] = currententity->angles[
ROLL
];
r_sprite.c
379
// that plane around the center according to the sprite entity's
roll
381
angle = currententity->angles[
ROLL
] * (M_PI*2 / 360);
r_bsp.c
123
//
roll
124
angle = currententity->angles[
ROLL
];
cl_ents.c
864
ent->angles[
ROLL
] = 0;
865
ent->angles[
ROLL
] = V_CalcRoll (ent->angles, state->velocity)*4;
mathlib.c
301
angle = angles[
ROLL
] * (M_PI*2 / 360);
/external/icu4c/test/intltest/
calregts.cpp
[
all
...]
/external/quake/quake/src/QW/server/
sv_user.c
500
// Never send a
roll
angle, because savegames can catch the server
[
all
...]
Completed in 280 milliseconds