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  /external/webkit/WebCore/rendering/
RenderLayerCompositor.h 29 #include "RenderLayer.h"
50 // GraphicsLayers based on the RenderLayer painting order.
88 void updateCompositingLayers(CompositingUpdateType = CompositingUpdateAfterLayoutOrStyleChange, RenderLayer* updateRoot = 0);
92 bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = CompositingChangeRepaintNow);
95 void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer* layer, RenderLayerBacking::UpdateDepth);
98 bool clippedByAncestor(RenderLayer*) const;
100 bool clipsCompositingDescendants(const RenderLayer*) const;
103 bool needsContentsCompositingLayer(const RenderLayer*) const;
106 IntRect calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer)
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RenderMarquee.h 53 class RenderLayer;
58 RenderMarquee(RenderLayer*);
82 RenderLayer* m_layer;
RenderReplica.cpp 32 #include "RenderLayer.h"
76 RenderLayer::PaintLayerHaveTransparency | RenderLayer::PaintLayerAppliedTransform | RenderLayer::PaintLayerTemporaryClipRects | RenderLayer::PaintLayerPaintingReflection);
RenderLayer.h 163 class RenderLayer : public ScrollbarClient {
167 RenderLayer(RenderBoxModelObject*);
168 ~RenderLayer();
172 RenderLayer* parent() const { return m_parent; }
173 RenderLayer* previousSibling() const { return m_previous; }
174 RenderLayer* nextSibling() const { return m_next; }
175 RenderLayer* firstChild() const { return m_first; }
176 RenderLayer* lastChild() const { return m_last; }
178 void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0)
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RenderLayerCompositor.cpp 67 CompositingState(RenderLayer* compAncestor)
79 RenderLayer* m_compositingAncestor;
161 void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType updateType, RenderLayer* updateRoot)
222 // most of the time, geometry is updated via RenderLayer::styleChanged().
238 bool RenderLayerCompositor::updateBacking(RenderLayer* layer, CompositingChangeRepaint shouldRepaint)
264 RenderLayer* sourceLayer = toRenderBoxModelObject(layer->renderer()->parent())->layer();
294 bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, CompositingChangeRepaint shouldRepaint)
306 void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer* layer)
326 // RenderLayers that are rendered by the composited RenderLayer.
327 IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer
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RenderLayer.cpp 45 #include "RenderLayer.h"
128 RenderLayer::RenderLayer(RenderBoxModelObject* renderer)
187 RenderLayer::~RenderLayer()
222 RenderLayerCompositor* RenderLayer::compositor() const
228 void RenderLayer::rendererContentChanged()
239 bool RenderLayer::hasAcceleratedCompositing() const
248 void RenderLayer::updateLayerPositions(UpdateLayerPositionsFlags flags)
315 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()
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RenderLayerBacking.h 35 #include "RenderLayer.h"
43 // RenderLayerBacking controls the compositing behavior for a single RenderLayer.
47 // There is one RenderLayerBacking for each RenderLayer that is composited.
51 RenderLayerBacking(RenderLayer*);
54 RenderLayer* owningLayer() const { return m_owningLayer; }
156 // Returns true if the RenderLayer just contains an image that we can composite directly.
165 void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect,
172 RenderLayer* m_owningLayer;
RenderBoxModelObject.h 61 RenderLayer* layer() const { return m_layer; }
113 RenderLayer* m_layer;
RenderLayerBacking.cpp 76 RenderLayerBacking::RenderLayerBacking(RenderLayer* layer)
250 RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer();
504 for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) {
576 // A "simple container layer" is a RenderLayer which has no visible content to render.
659 if (Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList()) {
662 RenderLayer* curLayer = negZOrderList->at(i);
668 if (Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList()) {
671 RenderLayer* curLayer = posZOrderList->at(i);
678 if (Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList()) {
681 RenderLayer* curLayer = normalFlowList->at(i)
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RenderTreeAsText.cpp 73 static void writeLayers(TextStream&, const RenderLayer* rootLayer, RenderLayer*, const IntRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior behavior = RenderAsTextBehaviorNormal);
444 RenderLayer* l = root->layer();
458 static void write(TextStream& ts, RenderLayer& l,
506 static void writeLayers(TextStream& ts, const RenderLayer* rootLayer, RenderLayer* l,
518 Vector<RenderLayer*>* negList = l->negZOrderList();
537 if (Vector<RenderLayer*>* normalFlowList = l->normalFlowList()) {
548 if (Vector<RenderLayer*>* posList = l->posZOrderList()) {
615 RenderLayer* l = toRenderBox(o)->layer()
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RenderObject.h 52 class RenderLayer;
139 friend class RenderLayer;
186 RenderLayer* enclosingLayer() const;
187 RenderLayer* enclosingSelfPaintingLayer() const;
188 void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
189 void removeLayers(RenderLayer* parentLayer);
190 void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
191 RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true)
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LayoutState.cpp 31 #include "RenderLayer.h"
68 RenderLayer* layer = renderer->layer();
RenderObject.cpp 431 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
432 RenderLayer*& beforeChild)
450 void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
456 RenderLayer* beforeChild = 0;
460 void RenderObject::removeLayers(RenderLayer* parentLayer)
474 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
480 RenderLayer* layer = toRenderBoxModelObject(this)->layer();
492 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint
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RenderObjectChildList.cpp 34 #include "RenderLayer.h"
82 RenderLayer* layer = 0;
150 RenderLayer* layer = 0;
206 RenderLayer* layer = 0;
RenderMarquee.cpp 52 #include "RenderLayer.h"
60 RenderMarquee::RenderMarquee(RenderLayer* l)
RenderView.cpp 31 #include "RenderLayer.h"
73 m_layer = new (node->document()->renderArena()) RenderLayer(this);
209 RenderLayer* layer = elt->renderer()->enclosingLayer();
  /external/webkit/WebCore/page/animation/
KeyframeAnimation.cpp 37 #include "RenderLayer.h"
199 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
216 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
235 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
ImplicitAnimation.cpp 37 #include "RenderLayer.h"
113 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
127 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
  /external/webkit/WebKit/qt/Api/
qwebframe_p.h 85 void renderRelativeCoords(WebCore::GraphicsContext*, QWebFrame::RenderLayer, const QRegion& clip);
qwebframe.h 163 enum RenderLayer {
173 void render(QPainter*, RenderLayer layer, const QRegion& clip = QRegion());
  /external/webkit/WebCore/page/
FrameView.h 31 #include "RenderLayer.h"
46 class RenderLayer;
130 IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const;
EventHandler.h 62 class RenderLayer;
376 RenderLayer* m_resizeLayer;
FrameView.cpp 681 RenderLayer* layer = root->enclosingLayer();
718 layer->updateLayerPositions((m_doFullRepaint ? RenderLayer::DoFullRepaint : 0)
719 | RenderLayer::CheckForRepaint
720 | RenderLayer::IsCompositingUpdateRoot
721 | RenderLayer::UpdateCompositingLayers);
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  /external/webkit/WebCore/dom/
MouseRelatedEvent.cpp 30 #include "RenderLayer.h"
155 // Our RenderLayer is a more modern concept, and layerX/Y is some
162 RenderLayer* layer = n->renderer()->enclosingLayer();
  /external/webkit/WebKit/win/WebCoreSupport/
EmbeddedWidget.cpp 170 RenderLayer* layer = m_element->renderer()->enclosingLayer();

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