/external/webkit/WebCore/rendering/ |
RenderLayerCompositor.h | 29 #include "RenderLayer.h" 50 // GraphicsLayers based on the RenderLayer painting order. 88 void updateCompositingLayers(CompositingUpdateType = CompositingUpdateAfterLayoutOrStyleChange, RenderLayer* updateRoot = 0); 92 bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = CompositingChangeRepaintNow); 95 void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer* layer, RenderLayerBacking::UpdateDepth); 98 bool clippedByAncestor(RenderLayer*) const; 100 bool clipsCompositingDescendants(const RenderLayer*) const; 103 bool needsContentsCompositingLayer(const RenderLayer*) const; 106 IntRect calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer) [all...] |
RenderMarquee.h | 53 class RenderLayer; 58 RenderMarquee(RenderLayer*); 82 RenderLayer* m_layer;
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RenderReplica.cpp | 32 #include "RenderLayer.h" 76 RenderLayer::PaintLayerHaveTransparency | RenderLayer::PaintLayerAppliedTransform | RenderLayer::PaintLayerTemporaryClipRects | RenderLayer::PaintLayerPaintingReflection);
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RenderLayer.h | 163 class RenderLayer : public ScrollbarClient { 167 RenderLayer(RenderBoxModelObject*); 168 ~RenderLayer(); 172 RenderLayer* parent() const { return m_parent; } 173 RenderLayer* previousSibling() const { return m_previous; } 174 RenderLayer* nextSibling() const { return m_next; } 175 RenderLayer* firstChild() const { return m_first; } 176 RenderLayer* lastChild() const { return m_last; } 178 void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0) [all...] |
RenderLayerCompositor.cpp | 67 CompositingState(RenderLayer* compAncestor) 79 RenderLayer* m_compositingAncestor; 161 void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType updateType, RenderLayer* updateRoot) 222 // most of the time, geometry is updated via RenderLayer::styleChanged(). 238 bool RenderLayerCompositor::updateBacking(RenderLayer* layer, CompositingChangeRepaint shouldRepaint) 264 RenderLayer* sourceLayer = toRenderBoxModelObject(layer->renderer()->parent())->layer(); 294 bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, CompositingChangeRepaint shouldRepaint) 306 void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer* layer) 326 // RenderLayers that are rendered by the composited RenderLayer. 327 IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer [all...] |
RenderLayer.cpp | 45 #include "RenderLayer.h" 128 RenderLayer::RenderLayer(RenderBoxModelObject* renderer) 187 RenderLayer::~RenderLayer() 222 RenderLayerCompositor* RenderLayer::compositor() const 228 void RenderLayer::rendererContentChanged() 239 bool RenderLayer::hasAcceleratedCompositing() const 248 void RenderLayer::updateLayerPositions(UpdateLayerPositionsFlags flags) 315 for (RenderLayer* child = firstChild(); child; child = child->nextSibling() [all...] |
RenderLayerBacking.h | 35 #include "RenderLayer.h" 43 // RenderLayerBacking controls the compositing behavior for a single RenderLayer. 47 // There is one RenderLayerBacking for each RenderLayer that is composited. 51 RenderLayerBacking(RenderLayer*); 54 RenderLayer* owningLayer() const { return m_owningLayer; } 156 // Returns true if the RenderLayer just contains an image that we can composite directly. 165 void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect, 172 RenderLayer* m_owningLayer;
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RenderBoxModelObject.h | 61 RenderLayer* layer() const { return m_layer; } 113 RenderLayer* m_layer;
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RenderLayerBacking.cpp | 76 RenderLayerBacking::RenderLayerBacking(RenderLayer* layer) 250 RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer(); 504 for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) { 576 // A "simple container layer" is a RenderLayer which has no visible content to render. 659 if (Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList()) { 662 RenderLayer* curLayer = negZOrderList->at(i); 668 if (Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList()) { 671 RenderLayer* curLayer = posZOrderList->at(i); 678 if (Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList()) { 681 RenderLayer* curLayer = normalFlowList->at(i) [all...] |
RenderTreeAsText.cpp | 73 static void writeLayers(TextStream&, const RenderLayer* rootLayer, RenderLayer*, const IntRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior behavior = RenderAsTextBehaviorNormal); 444 RenderLayer* l = root->layer(); 458 static void write(TextStream& ts, RenderLayer& l, 506 static void writeLayers(TextStream& ts, const RenderLayer* rootLayer, RenderLayer* l, 518 Vector<RenderLayer*>* negList = l->negZOrderList(); 537 if (Vector<RenderLayer*>* normalFlowList = l->normalFlowList()) { 548 if (Vector<RenderLayer*>* posList = l->posZOrderList()) { 615 RenderLayer* l = toRenderBox(o)->layer() [all...] |
RenderObject.h | 52 class RenderLayer; 139 friend class RenderLayer; 186 RenderLayer* enclosingLayer() const; 187 RenderLayer* enclosingSelfPaintingLayer() const; 188 void addLayers(RenderLayer* parentLayer, RenderObject* newObject); 189 void removeLayers(RenderLayer* parentLayer); 190 void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); 191 RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true) [all...] |
LayoutState.cpp | 31 #include "RenderLayer.h" 68 RenderLayer* layer = renderer->layer();
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RenderObject.cpp | 431 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, 432 RenderLayer*& beforeChild) 450 void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject) 456 RenderLayer* beforeChild = 0; 460 void RenderObject::removeLayers(RenderLayer* parentLayer) 474 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) 480 RenderLayer* layer = toRenderBoxModelObject(this)->layer(); 492 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint [all...] |
RenderObjectChildList.cpp | 34 #include "RenderLayer.h" 82 RenderLayer* layer = 0; 150 RenderLayer* layer = 0; 206 RenderLayer* layer = 0;
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RenderMarquee.cpp | 52 #include "RenderLayer.h" 60 RenderMarquee::RenderMarquee(RenderLayer* l)
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RenderView.cpp | 31 #include "RenderLayer.h" 73 m_layer = new (node->document()->renderArena()) RenderLayer(this); 209 RenderLayer* layer = elt->renderer()->enclosingLayer();
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/external/webkit/WebCore/page/animation/ |
KeyframeAnimation.cpp | 37 #include "RenderLayer.h" 199 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); 216 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); 235 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
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ImplicitAnimation.cpp | 37 #include "RenderLayer.h" 113 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); 127 RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
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/external/webkit/WebKit/qt/Api/ |
qwebframe_p.h | 85 void renderRelativeCoords(WebCore::GraphicsContext*, QWebFrame::RenderLayer, const QRegion& clip);
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qwebframe.h | 163 enum RenderLayer { 173 void render(QPainter*, RenderLayer layer, const QRegion& clip = QRegion());
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/external/webkit/WebCore/page/ |
FrameView.h | 31 #include "RenderLayer.h" 46 class RenderLayer; 130 IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const;
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EventHandler.h | 62 class RenderLayer; 376 RenderLayer* m_resizeLayer;
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FrameView.cpp | 681 RenderLayer* layer = root->enclosingLayer(); 718 layer->updateLayerPositions((m_doFullRepaint ? RenderLayer::DoFullRepaint : 0) 719 | RenderLayer::CheckForRepaint 720 | RenderLayer::IsCompositingUpdateRoot 721 | RenderLayer::UpdateCompositingLayers); [all...] |
/external/webkit/WebCore/dom/ |
MouseRelatedEvent.cpp | 30 #include "RenderLayer.h" 155 // Our RenderLayer is a more modern concept, and layerX/Y is some 162 RenderLayer* layer = n->renderer()->enclosingLayer();
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/external/webkit/WebKit/win/WebCoreSupport/ |
EmbeddedWidget.cpp | 170 RenderLayer* layer = m_element->renderer()->enclosingLayer();
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