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    Searched refs:SK_CAN_USE_FLOAT (Results 1 - 25 of 27) sorted by null

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  /external/skia/include/core/
SkUserConfig.h 71 then so muse SK_CAN_USE_FLOAT, but if scalars are fixed, SK_CAN_USE_FLOAT
74 #define SK_CAN_USE_FLOAT
SkPreConfig.h 65 #define SK_CAN_USE_FLOAT
SkPostConfig.h 37 #ifdef SK_CAN_USE_FLOAT
44 #if defined(SK_SCALAR_IS_FLOAT) && !defined(SK_CAN_USE_FLOAT)
45 #define SK_CAN_USE_FLOAT
SkFloatBits.h 67 #ifdef SK_CAN_USE_FLOAT
SkFloatingPoint.h 22 #ifdef SK_CAN_USE_FLOAT
SkFixed.h 40 #ifdef SK_CAN_USE_FLOAT
55 #ifdef SK_CAN_USE_FLOAT
SkScalar.h 183 #ifdef SK_CAN_USE_FLOAT
  /external/skia/src/animator/
SkAnimateField.cpp 52 #ifdef SK_CAN_USE_FLOAT
70 #ifdef SK_CAN_USE_FLOAT
SkDisplayRandom.cpp 46 #ifdef SK_CAN_USE_FLOAT
SkAnimateSet.cpp 50 #ifdef SK_CAN_USE_FLOAT
SkDisplayType.h 25 #ifdef SK_CAN_USE_FLOAT
SkDisplayable.cpp 216 #ifdef SK_CAN_USE_FLOAT
322 #ifdef SK_CAN_USE_FLOAT
386 #ifdef SK_CAN_USE_FLOAT
400 #ifdef SK_CAN_USE_FLOAT
SkDisplayPost.cpp 87 #ifdef SK_CAN_USE_FLOAT
142 #ifdef SK_CAN_USE_FLOAT
SkDisplayTypes.cpp 92 #ifdef SK_CAN_USE_FLOAT
SkScriptTokenizer.cpp     [all...]
SkScript.cpp     [all...]
SkAnimateBase.cpp 102 #ifdef SK_CAN_USE_FLOAT
SkScriptDecompile.cpp 166 #ifdef SK_CAN_USE_FLOAT
SkDisplayEvent.cpp 115 #ifdef SK_CAN_USE_FLOAT
  /external/skia/tests/
MathTest.cpp 29 #ifdef SK_CAN_USE_FLOAT
40 #if defined(SK_CAN_USE_FLOAT)
151 #ifdef SK_CAN_USE_FLOAT
189 #ifdef SK_CAN_USE_FLOAT
295 #ifdef SK_CAN_USE_FLOAT
340 #ifdef SK_CAN_USE_FLOAT
364 #ifdef SK_CAN_USE_FLOAT
386 #if !defined(SK_SCALAR_IS_FLOAT) && defined(SK_CAN_USE_FLOAT)
  /external/skia/src/core/
SkEdge.h 54 #ifdef SK_CAN_USE_FLOAT
SkFloatBits.cpp 148 #ifdef SK_CAN_USE_FLOAT
SkCordic.cpp 208 #ifdef SK_CAN_USE_FLOAT
214 #if defined(SK_SUPPORT_UNITTEST) && defined(SK_CAN_USE_FLOAT)
SkFloat.cpp 278 #ifdef SK_CAN_USE_FLOAT
305 #ifdef SK_CAN_USE_FLOAT
SkPath.cpp     [all...]

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