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    Searched refs:SkCLZ (Results 1 - 14 of 14) sorted by null

  /external/skia/include/core/
SkMath.h 133 #define SkCLZ(x) __builtin_clz(x)
136 #ifndef SkCLZ
137 #define SkCLZ(x) SkCLZ_portable(x)
148 return 1 << (32 - SkCLZ(value - 1));
161 return 32 - SkCLZ(value - 1);
  /external/skia/src/core/
Sk64.cpp 42 return hi ? SkCLZ(hi) : SkCLZ(lo) + 32;
127 return 33 - SkCLZ(hi);
246 int dbits = SkCLZ(denom);
247 int nbits = SkCLZ(hi);
340 int nclz = N.fHi ? SkCLZ(N.fHi) : 32;
341 int dclz = D.fHi ? SkCLZ(D.fHi) : (33 - (D.fLo >> 31));
SkFloatBits.cpp 162 int bias = 8 - SkCLZ(value);
168 int zeros = SkCLZ(value << 8);
194 int zeros = SkCLZ(value << 8);
SkMath.cpp 238 int lz = SkCLZ(a);
277 int nbits = SkCLZ(numer) - 1;
278 int dbits = SkCLZ(denom) - 1;
SkFloat.cpp 78 int bias = 8 - SkCLZ(value);
85 int zeros = SkCLZ(value << 8);
SkGraphics.cpp 277 (void)SkCLZ(now);
279 printf("-------- SkCLZ = %d\n", SkTime::GetMSecs() - now2);
285 int c2 = SkCLZ(a);
SkPoint.cpp 208 int zeros = SkCLZ(x | y);
278 int shift = SkCLZ(x | y);
SkEdge.cpp 173 return (32 - SkCLZ(dist)) >> 1;
SkScan_Hairline.cpp 292 int level = (33 - SkCLZ(d)) >> 1;
SkMatrix.cpp 773 clzNumer = SkCLZ(value);
781 clzNumer = SkCLZ(SkAbs32(tx.fHi) | SkAbs32(ty.fHi));
    [all...]
SkBitmap.cpp 1040 int clz = SkCLZ(sx);
    [all...]
  /external/skia/tests/
MathTest.cpp 306 (void)SkCLZ(numer);
307 (void)SkCLZ(denom);
  /external/skia/src/effects/
SkColorMatrixFilter.cpp 137 int bits = SkCLZ(max);
SkGradientShader.cpp     [all...]

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