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    Searched refs:SkMulDiv255Round (Results 1 - 10 of 10) sorted by null

  /external/skia/src/core/
SkColor.cpp 29 r = SkMulDiv255Round(r, a);
30 g = SkMulDiv255Round(g, a);
31 b = SkMulDiv255Round(b, a);
SkShader.cpp 259 r = SkMulDiv255Round(r, a);
260 g = SkMulDiv255Round(g, a);
261 b = SkMulDiv255Round(b, a);
SkBlitRow_D16.cpp 71 unsigned dst_scale = 255 - SkMulDiv255Round(SkGetPackedA32(sc), alpha);
SkXfermode.cpp 20 #define SkAlphaMulAlpha(a, b) SkMulDiv255Round(a, b)
    [all...]
  /external/skia/tests/
SrcOverTest.cpp 17 return alpha + SkMulDiv255Round(dst, 255 - alpha);
MathTest.cpp 159 int iround = SkMulDiv255Round(a, b);
  /external/skia/include/core/
SkMath.h 209 static inline U8CPU SkMulDiv255Round(U8CPU a, U8CPU b) {
  /external/skia/src/effects/
SkBlurMask.cpp 215 *dst = SkToU8(s + d - SkMulDiv255Round(s, d));
SkGradientShader.cpp 459 SkFixed a = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
462 int tmp = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
    [all...]
  /external/skia/src/opts/
SkBlitRow_opts_arm.cpp 304 unsigned dst_scale = 255 - SkMulDiv255Round(SkGetPackedA32(sc), alpha);
    [all...]

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