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  /frameworks/base/graphics/java/android/graphics/
BitmapShader.java 31 public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
Shader.java 30 public enum TileMode {
46 TileMode(int nativeInt) {
LinearGradient.java 33 int colors[], float positions[], TileMode tile) {
53 int color0, int color1, TileMode tile) {
59 int colors[], float positions[], int tileMode);
61 int color0, int color1, int tileMode);
RadialGradient.java 32 int colors[], float positions[], TileMode tile) {
54 int color0, int color1, TileMode tile) {
62 int colors[], float positions[], int tileMode);
64 int color0, int color1, int tileMode);
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BitmapShader.java 33 public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
Shader.java 31 public enum TileMode {
47 TileMode(int nativeInt) {
  /external/skia/src/core/
SkBitmapProcShader.h 26 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
35 virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*);
37 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
SkBitmapSampler.h 29 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy);
34 SkShader::TileMode getTileModeX() const { return fTileModeX; }
35 SkShader::TileMode getTileModeY() const { return fTileModeY; }
45 SkShader::TileMode tmx, SkShader::TileMode tmy);
51 SkShader::TileMode fTileModeX;
52 SkShader::TileMode fTileModeY;
SkBitmapSampler.cpp 20 static SkTileModeProc get_tilemode_proc(SkShader::TileMode mode)
36 SkShader::TileMode tmx, SkShader::TileMode tmy)
55 SkShader::TileMode tmx, SkShader::TileMode tmy)
86 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
134 RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
188 Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy
    [all...]
SkBitmapProcShader.cpp 5 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
20 TileMode tmx, TileMode tmy) {
48 TileMode xy[]) {
56 xy[0] = (TileMode)fState.fTileModeX;
57 xy[1] = (TileMode)fState.fTileModeY;
240 TileMode tmx, TileMode tmy,
  /external/skia/include/effects/
SkGradientShader.h 50 SkShader::TileMode mode,
72 SkShader::TileMode mode,
101 SkShader::TileMode mode,
  /external/skia/include/core/
SkShader.h 53 enum TileMode {
153 TileMode xy[2]);
165 TileMode tmx, TileMode tmy);
192 TileMode, TileMode,
  /external/skia/src/animator/
SkDrawShader.cpp 28 SK_MEMBER(tileMode, TileMode)
36 tileMode(SkShader::kClamp_TileMode) {
85 (SkShader::TileMode) tileMode,
86 (SkShader::TileMode) tileMode);
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 29 import android.graphics.Shader.TileMode;
45 args = {Bitmap.class, TileMode.class, TileMode.class}
55 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT,
56 Shader.TileMode.REPEAT);
ComposeShaderTest.java 34 import android.graphics.Shader.TileMode;
52 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
54 Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
93 BitmapShader blueShader = new BitmapShader(greenBitmap, TileMode.CLAMP, TileMode.CLAMP);
94 BitmapShader redShader = new BitmapShader(cyanBitmap, TileMode.CLAMP, TileMode.CLAMP);
Shader_TileModeTest.java 26 @TestTargetClass(Shader.TileMode.class)
ShaderTest.java 58 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
LinearGradientTest.java 30 import android.graphics.Shader.TileMode;
41 android.graphics.Shader.TileMode.class}
47 android.graphics.Shader.TileMode.class}
56 lg = new LinearGradient(0, 0, 0, 40, color, position, TileMode.CLAMP);
72 lg = new LinearGradient(0, 0, 0, 40, Color.RED, Color.BLUE, TileMode.CLAMP);
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 258 public Shader.TileMode getTileModeX() {
262 public Shader.TileMode getTileModeY() {
266 public void setTileModeX(Shader.TileMode mode) {
270 public final void setTileModeY(Shader.TileMode mode) {
274 public void setTileModeXY(Shader.TileMode xmode, Shader.TileMode ymode) {
301 Shader.TileMode tmx = state.mTileModeX;
302 Shader.TileMode tmy = state.mTileModeY;
308 tmx == null ? Shader.TileMode.CLAMP : tmx,
309 tmy == null ? Shader.TileMode.CLAMP : tmy)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Patterns.java 76 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,
77 Shader.TileMode.REPEAT);
78 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
79 Shader.TileMode.REPEAT);
  /external/skia/src/views/
SkParsePaint.cpp 27 SkShader::TileMode mode = SkShader::kClamp_TileMode;
31 mode = (SkShader::TileMode)index;
44 SkShader::TileMode mode = SkShader::kRepeat_TileMode;
48 mode = (SkShader::TileMode)index;
  /external/webkit/WebCore/platform/graphics/android/
PatternAndroid.cpp 39 static SkShader::TileMode toTileMode(bool doRepeat) {
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
BitmapDrawableTest.java 39 import android.graphics.Shader.TileMode;
220 args = {android.graphics.Shader.TileMode.class}
225 args = {android.graphics.Shader.TileMode.class}
230 args = {android.graphics.Shader.TileMode.class, android.graphics.Shader.TileMode.class}
241 bitmapDrawable.setTileModeX(TileMode.CLAMP);
242 assertEquals(TileMode.CLAMP, bitmapDrawable.getTileModeX());
249 bitmapDrawable.setTileModeY(TileMode.REPEAT);
250 assertEquals(TileMode.CLAMP, bitmapDrawable.getTileModeX());
251 assertEquals(TileMode.REPEAT, bitmapDrawable.getTileModeY())
    [all...]
  /external/webkit/WebCore/platform/graphics/skia/
PatternSkia.cpp 77 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
78 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
  /external/skia/gm/
gradients.cpp 30 SkShader::TileMode tm, SkUnitMapper* mapper) {
36 SkShader::TileMode tm, SkUnitMapper* mapper) {
45 SkShader::TileMode tm, SkUnitMapper* mapper) {
54 SkShader::TileMode tm, SkUnitMapper* mapper);
83 SkShader::TileMode tm = SkShader::kClamp_TileMode;

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