1 # Copyright 2009 The Android Open Source Project 2 # 3 # Android.mk for sdklauncher 4 # 5 # The "SDK Launcher" is for Windows only. 6 # This simple .exe will sit at the root of the Windows SDK 7 # and currently simply executes tools\android.bat. 8 # Eventually it should simply replace the batch file. 9 10 ifeq ($(HOST_OS),windows) 11 12 LOCAL_PATH:= $(call my-dir) 13 14 include $(CLEAR_VARS) 15 16 LOCAL_SRC_FILES := \ 17 sdklauncher.c 18 19 LOCAL_CFLAGS += -Wall -Wno-unused-parameter 20 LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY 21 LOCAL_MODULE := sdklauncher 22 23 # Locate windres executable 24 WINDRES := windres 25 ifneq ($(USE_MINGW),) 26 # When building the Windows emulator under Linux, use the MinGW one 27 WINDRES := i586-mingw32msvc-windres 28 endif 29 30 # Link the Windows icon file as well into the executable, based on the technique 31 # used in external/qemu/Makefile.android. 32 # 33 INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 34 ANDROID_ICON_OBJ := android_icon.o 35 ANDROID_ICON_PATH := $(LOCAL_PATH)/images 36 $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc 37 $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ 38 39 # seems to be the only way to add an object file that was not generated from 40 # a C/C++/Java source file to our build system. and very unfortunately, 41 # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces 42 # us to put the object file in the source directory... 43 # 44 LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) 45 46 include $(BUILD_HOST_EXECUTABLE) 47 48 $(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE)) 49 50 endif 51