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  /frameworks/base/opengl/libagl/
texture.cpp 590 // we need to compute Zw
593 GGLfixed Zw;
596 if (z<=0) Zw = n;
597 else if (z>=0x10000) Zw = f;
598 else Zw = gglMulAddx(z, (f-n), n);
601 iterators[0] = c->fog.fog(c, Zw);
606 int32_t z = (Zw & ~(Zw>>31));
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  /external/opencore/protocols/rtp_payload_parser/util/output/
pv_rtp.bin     [all...]

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