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  /system/core/libpixelflinger/codeflinger/
blending.cpp 1 /* libs/pixelflinger/codeflinger/blending.cpp
76 const int blending = blending_codes(fs, fd); local
78 // here, blending will produce something which doesn't depend on
84 // we are doing real blending...
91 comment("blending");
121 if (blending & (BLEND_DST|FACTOR_DST)) {
160 if ((blending & BLEND_SRC) && !same_factor_opt1) {
161 // source (fragment) is needed for the blending stage
187 // if destination (fb) is not needed for the blending stage,
189 if (!(blending & BLEND_DST))
    [all...]
GGLAssembler.cpp 142 const int blending = blending_codes(mBlendSrc, mBlendDst) | local
235 if ((blending & (FACTOR_DST|BLEND_DST)) ||
239 // blending / logic_op / masking need the framebuffer
470 // blending...
488 // Figure out what we need for the blending stage...
496 const int blending = blending_codes(fs, fd); local
519 (blending & (BLEND_SRC|FACTOR_SRC)) : need_expander));
565 // We keep only 8 bits for the blending stage
    [all...]
  /system/core/libpixelflinger/
Android.mk 27 codeflinger/blending.cpp \
scanline.cpp 134 "(clear) blending 0/0", scanline_clear, init_y_noop },
306 static void blending(context_t* c, pixel_t* fragment, pixel_t* fb);
333 void blending(context_t* c, pixel_t* fragment, pixel_t* fb) function in namespace:android
758 // blending
764 blending( c, &fragment, &fb );
    [all...]
  /frameworks/base/opengl/libagl/
copybit.cpp 214 bool blending = false; local
218 // Blending is OK if it is
219 // the exact kind of blending that the copybits hardware supports.
234 blending = true;
241 // disable plane blending and src blending for supported formats
247 LOGD_IF(DEBUG_COPYBIT, "texture format requires blending");
260 if (blending) {
264 // TODO: RGBA source, color={1,1,1,a} / regular-blending
  /frameworks/base/libs/surfaceflinger/
LayerBuffer.h 82 void setNeedsBlending(bool blending);
LayerBuffer.cpp 98 void LayerBuffer::setNeedsBlending(bool blending) {
99 mNeedsBlending = blending;

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