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    Searched refs:buttonstate (Results 1 - 4 of 4) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/events/
SDL_mouse.c 103 int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y)
115 /* Default buttonstate is the current one */
116 if ( ! buttonstate ) {
117 buttonstate = SDL_ButtonState;
166 SDL_ButtonState = buttonstate;
179 event.motion.state = buttonstate;
197 Uint8 buttonstate; local
226 buttonstate = SDL_ButtonState;
230 buttonstate |= SDL_BUTTON(button);
234 buttonstate &= ~SDL_BUTTON(button)
    [all...]
SDL_events_c.h 58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
  /external/quake/quake/src/QW/client/
in_win.c 959 DWORD buttonstate, povstate; local
969 buttonstate = ji.dwButtons;
972 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
978 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
984 joy_oldbuttonstate = buttonstate;
  /external/quake/quake/src/WinQuake/
in_win.cpp 966 DWORD buttonstate, povstate; local
976 buttonstate = ji.dwButtons;
979 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
985 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
991 joy_oldbuttonstate = buttonstate;

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